On Wed, Feb 04, 2004 at 02:55:33PM +0000, Mikhael Goikhman wrote:
> On 04 Feb 2004 15:03:49 +0100, Dominik Vogt wrote:
> > 
> > On Wed, Feb 04, 2004 at 01:49:17PM +0000, Mikhael Goikhman wrote:
> > > On 04 Feb 2004 09:42:57 +0100, Dominik Vogt wrote:
> > > > 
> > > A bigger problem is that currently $[cond.rc]  (should it be renamed?)
> > > is always Match outside of functions, so TestRc (!Match) never works.
> > > This is a bit problematic for dispatchers, they may want to have "else".
> > 
> > Due to the several concurrent sources of input (user interaction,
> > modules, X events and the Schedule queue), a lot of scripting does
> > not work when done outside functions.  FvwmIconMan has that
> > problem in its button action syntax.  Module input in general is
> > problematic.  The Repeat and "+" commands can be dangerous too,
> > probably other commands that I missed too.  But I don't know what
> > we could possibly do about it.
> 
> I suggested a solution to all these problems some time ago.
> 
> Currently we have some globals (like last_return_code, last_added_item).
> These should be local to every module pipe. This way all commands from
> one FvwmConsole do not conflict with commands from another FvwmConsole.
> 
> The initial start config commands, X event commands and Schedule commands
> all should have their own allocation of this inter-command state data

Handling X events is easy since they never refer to each other.

> and should never affect the state of each other and of module
> pipes.

But still, at the moment there is no way to reliably issue
sequences of commands with Schedule.  I've been thinking about
some kind of inline function definition for a while, e.g. instead
of

  destroyfunc foo
  addtofunc foo
  + i do this
  + i do that

it might look like this:

  inline "do this" "do that" ...

Fvwm would translate that automatically into an anonymous function
and execute it.  Passing arguments and quoting will be problematic,
though.

Ciao

Dominik ^_^  ^_^
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