Hello, telling windows to AnimatedMove while already in an AnimatedMove 
operation seems to leave the server grabbed, i work around it with a 
simple wrapper function that uses States to make sure it's safe:

DestroyFunc LockingSlide
AddToFunc LockingSlide
+ I Test (!State 2) Break
+ I State 2 False
+ I AnimatedMove $0 $1
+ I State 2 True

You can test it with this: 

DestroyModuleConfig MoveTest: *
*MoveTest: Geometry 100x100
*MoveTest: (Action Current AnimatedMove w-10p keep, Title "Click Me")
Module FvwmButtons MoveTest

if you click it really fast a few times, you will see what I mean :)

Is this workaround nescessary, or have I found a bug?

secondly, is there any reason why fvwm-menu-directory has the menu name
'FuncFvwmMenuDirectory' hardcoded?

I have two different functions that handle browsing directories, one is 
a general browser and the other browses images, in the second one I have 
to sed out the menu Name so that moving to a subdirectory doesnt confuse 
it...would a patch be accepted that stopped it from ignoring the --name 
option witout --reuse?

you can see the functions I use here
http://dev.gentoo.org/~taviso/fvwm2rc.html one is called
FuncFvwmMenuDirectory, and the other is WallpaperBrowser.

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