Bugs item #1376430, was opened at 2005-12-08 10:49 Message generated for change (Comment added) made by ciran You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1376430&group_id=235
Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: imhtml Group: None >Status: Closed Resolution: None Priority: 5 Private: No Submitted By: Ozan Eren Bilgen (oebilgen) Assigned to: Tim Ringenbach (marv_sf) Summary: Smiley engine parses time information in conversation log Initial Comment: Definition ---------- In Gaim 2.0.0cvs, when you click a buddy to talk to, the smiley engine cannot distinguish the time information and the chat messages and this causes a mistake, as described below: Recreation of Error ------------------- If one had sent a message at xx:xx:x8 which is displayed like (xx:xx:x8) will be shown as (xx:xx:xY where Y is the usual conversation of 8) --a smiling face with glasses. Occurence --------- Everytime when the time matches with a smiley. Solution -------- Separate the time information from converstion log. Files ----- A screenshot of this mistake is been attached. ---------------------------------------------------------------------- >Comment By: Megan Schneider (ciran) Date: 2007-02-14 22:54 Message: Logged In: YES user_id=801517 Originator: NO Duplicate of 1074107 ---------------------------------------------------------------------- Comment By: Ozan Eren Bilgen (oebilgen) Date: 2006-02-28 09:06 Message: Logged In: YES user_id=1400428 Hi folks, I have to say that the problem is more general then the time information. For example, if my nick is "oebilgen" and my buddy sends me a custom emotion (for example a kiss), which is displayed by typing "ilg" in MSN. Right after the emotion is displayed, my nick is shown as oeb + kiss emotion + en, until I close the conversation window. I believe this is a bug, since messages and nicks are different things. As a solution, maybe you would like to organize the log files in a fashion that the message field is separated from time and nick information. Like this, for example: Before: <log>Date + Nick + Message</log> -> Causes this emotion bug After: <log><date>Date</date><nick>Nick</nick><message>Message</message></log> -> Fixed since the engine parses only the text between <message>...</message> Finally, I have to say that custom emotions are forgotten if user closes the conversation window. This results that the engine does not replaces texts of nicks, dates and messages with emotions. But it is not true for the base emotions like :) since Gaim knows it and tries to replace... Have a nice day! Ozan ---------------------------------------------------------------------- Comment By: eXr (mastexr) Date: 2006-02-28 08:46 Message: Logged In: YES user_id=1023039 Yes, I confirm the bug in Gaim 2.0.0 beta 2. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=100235&aid=1376430&group_id=235 ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Gaim-bugs mailing list Gaim-bugs@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gaim-bugs