On Tue, 31 Mar 2009 07:22:48 am jbskaggs wrote: > I would like to set up a online gambas school where the more experienced > users and coders here could offer an online workshop on Gambas for users. > > Make it an affordable cost (Like a $0 to $25 a course, depending on > complexity, length, and time required. A course on making Forms should be > free, but a all inclusive course on writing a mmorpg in gambas should have > a fee attached) and offer a workshop for different fundamentals: > > I know for me a lot of Gambas is intuitive but much of it isn't. > > Im thinking it could be setup on a moodle or someother workshop / class > software. With online lessons and quizzes for free but to get the actual > coding graded it would require a live teacher to grade and comment thereby > why a nominal fee would be justified. I could even host the moodle site > and help admin it but my programming knowledge is so low I wouldn't make a > good teacher. But I could help someone setup a course and host it and that > person could charge a reasonable fee to teach the course. (Though in the > spirit of linux the less money the better.) > > For example I would be willing to pay right now to be tutored in how to > reference, manipulate, and check objects and controls via code (dynamically > via nested loops and such). I read the documents- I look at the examples > and still I get the wrong impressions and waste hours and hours on many > different controls or functions. > > I helped setup an online bible college and the way it ran was every course > had a different instructor (or most did) and those instructors set their > own prerequisites and graded assignments on their own schedule (within > reason). > > But the very basic courses were almost entirely automated - no need to have > heavy instructor interaction. But as the courses became more in depth then > instructors became paramount. Because students needed to ask questions and > yes other students could answer and even grade (though their gradings were > subject to instructor override.) > > I look at the number of basic questions on Nabbles and just think that a > systematic instruction courses would make gambas bloom even more. > > Maybe something like: > > 1- Setting up your Gambas > a. download and installation > b. Defining preferences and intro to Gambas > > 2- Mastering the IDE interface: > a. creating projects, forms, simple control, saving, compiling, and > packaging > > 3- Gambas Programming fundamentals: A big unit broken into smaller courses > a. Forms > b. Controls > c. Assignments, Operators, Strings, Numbers, and Booleans > d. Comparisons, Loops, and nestings > e. Good programming, coding practices, and the Gambas Programming > language > > 4. Components: Another big unit > a. gb > b. gb.compress > c. gb.chart etc... > > 5. FX > a. BMP, JPG, PNG, GIF, etc what they are. Editing and making them. > b. Animations and movies > c. creating, editing, and sounds and music > > 6. Application specific courses: > a. How to write a text editor > b. How to write a scrolling shooter game etc and so on > > and so forth. > > And of course offer a Certificates for completing the courses. > > I know moodle and setting up the site would be easy- and if someone wanted > to teach a course I could setup the course, forums, and quizzes etc. I > could make some beginner courses on my own- but I would need help with more > advanced subjects. > > Any thoughts? Objections? Volunteers? > > JB Skaggs
Personally I think we should do what I've pushed for before - include extensively commented sample code along with gambas. We could all contribute on our own level - have a look at the wxPython demo as such an sample code-base of how to use the language. Richard ------------------------------------------------------------------------------ _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user