It is Gambas related!  Where else are noobs like me going to learn this?

Please continue as you are both teaching me Maestros!  To stop now would be
like taking candy from a baby just after the wrapper was opened.

JB SKaggs



Simonart Dominique wrote:
> 
> Hi Doriano,
> 
>  > I agree to everything you wrote.
> 
> I thought the same about what you wrote! :)
> 
>  >... Then, recalling to my mind
>  >the way a person shuffles cards by hand, I tried to 
> express another
>  >algorithm, which in a certain way lets you to adjust the 
> randomness: a
>  >person can shuffle very well, or not. But, thinking over, 
> my algorithm
>  >does not fully respect this situation, because a true 
> player shuffles
>  >cards in chunks, by taking the last part of a deck and 
> scattering it in
>  >the middle of the remaining part... If someone wants to 
> write a
>  >realistic card games, perhaps could consider this.
> 
> It could be interesting to define a sort of "randomness 
> evaluation", so we could compare several methods or evaluate 
> the efficient limit to use.
> For exemple, you take 1000 in your method but may be 500 
> will be enough?
> I will take a 10 cards' deck as illustration
> I could think about 2 criters:
> 1) absolute difference between the initial and the final 
> positions
> 2) absolute difference between 2 adjacent items
> 
> The first criter is not fair because all the places are not 
> equivalent! the 5th position could not exceed a 5 difference 
> but the 0th position could be 9! So we have to consider the 
> serie 0-9 as a ring were 0 is next to 9, so the maximum 
> difference is 5.
> The same could be said about the second criter!
> 
> Now, I will stop to talk about that because it's no more 
> Gambas related :(
> 
> cheers
> Dominique Simonart
> 
> 
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