I need to write a path maker for my game maker- it needs to be a graphical interface s the game maker is geared for people with little to no computer programming skills.
Paths are used to define the movement of sprites on the game screen like the aliens in Galaga moving in from the side, etc. Of course there are others uses for these movement paths. I am thinking that in the gamemaker on a drawing window the user can place a series of waypoint objects that an object would move to and when reach that waypoint execute a set of instructions and goto the next waypoint. A line could be drawn between each set of objects to show the user the path. Here is my question: When the game is compiled should the waypoints become actual invisible objects or just x,y coordinates in a table or array? 2nd question: is it faster to load an animation or make one at runtime (ie rotations, scaling, etc)? JB Skaggs -- View this message in context: http://www.nabble.com/What-is-most-efficient-method-of-creating-simple-paths-for-sprites-to-follow--tp23310618p23310618.html Sent from the gambas-user mailing list archive at Nabble.com. ------------------------------------------------------------------------------ Register Now & Save for Velocity, the Web Performance & Operations Conference from O'Reilly Media. Velocity features a full day of expert-led, hands-on workshops and two days of sessions from industry leaders in dedicated Performance & Operations tracks. Use code vel09scf and Save an extra 15% before 5/3. http://p.sf.net/sfu/velocityconf _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user