To follow the small announcement from benoit, let me present my work on gb.opengl component.
A new subset of the gb.opengl component is now in the svn: gb.opengl.glsl. As the name let you suggest, the purpose of this component is to let use the power of shaders inside your opengl projects (if your card can support them of course). There is still missing features but simple shaders can be run (see attached project). A new dependency is needed for component gb.qt.opengl, gb.qt4.opengl and gb.sdl: glew library (see http://glew.sourceforge.net/). Internaly, this library will ease the management of openGL extensions. gb.sdl component will use this library (some rewrite is needed but not a lot of). Documentation is on the way (damn i hate writing docs!) :-p see http://gambasdoc.org/help/comp/gb.opengl.glsl/gl?v3 Have fun !
glsltst-0.0.1.tar.gz
Description: application/compressed-tar
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