To follow the small announcement from benoit, let me present my work on 
gb.opengl component.

A new subset of the gb.opengl component is now in the svn: gb.opengl.glsl.

  As the name let you suggest, the purpose of this component is to let use the 
power of shaders inside your opengl projects (if your card can support them of 
course). There is still missing features but simple shaders can be run (see 
attached project).

  A new dependency is needed for component gb.qt.opengl, gb.qt4.opengl and 
gb.sdl: glew library (see http://glew.sourceforge.net/). Internaly, this 
library will ease the management of openGL extensions. gb.sdl component will 
use this library (some rewrite is needed but not a lot of).

  Documentation is on the way (damn i hate writing docs!) :-p see 
http://gambasdoc.org/help/comp/gb.opengl.glsl/gl?v3

Have fun !

Attachment: glsltst-0.0.1.tar.gz
Description: application/compressed-tar

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