Le Mardi 16 Mars 2010 06:32:43, kevinfishburne a écrit : > I'm developing a game which requires static polygonal model rendering with > 2D "bit blitting"-style overlays. These are my eventual requirements: > > 1) Render a 3D heightmap with arbitrarily-specified tileable texture maps. > 2) Render static 3D models on top of the heightmap. > 3) Render 2D images on top of the heightmap. > 4) Rotate and scale 2D images. > 5) Modify the alpha channel of 2D images. > > To reduce the development time required to make the game playable, the > client app's scene renderer will initially be implemented in pure 2D, but > I'd like the final product to use both 3D and 2D. My questions are: > > 1) Which GAMBAS components use graphics hardware acceleration, either > through OpenGL directly or via the OS's display manager (OpenGL with a > middle man). > 2) Which GAMBAS components, hardware accelerated or not, render graphics > the fastest. > 3) What are any general graphics-related tips you may have regarding my > requirements? > 4) Is there anything in the GAMBAS development pipeline that I should be > anticipating? > > Thanks all. With its ease of use, I'm hoping GAMBAS could be the XNA of > Linux and OSS indie game development and am doing my part to make it so. > > ----- > Kevin Fishburne, Eight Virtues > www: http://sales.eightvirtues.com http://sales.eightvirtues.com > e-mail: mailto:sa...@eightvirtues.com sa...@eightvirtues.com > phone: (770) 853-6271
Bad news: Currently there isn't really available components to produce "easy to use" 3d graphics except opengl component (through sdl/qt components). All you need should be implemented in gambas code. Less bad news: I've start some experiments with the ogre3d engine (http://www.ogre3d.org/) It's in an really early stage but it should meet at least some requirements you need, perhaps all of them, but it won't be ready for a long time. ++ ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user