I have some code: ' General declarations. Public Ocean As Sound = New Sound(GUI.basepath & "/sound/Ocean.wav") Public SeawashHeavy As Sound = New Sound(GUI.basepath & "/sound/Seawash, Heavy.wav") Public Lake As Sound = New Sound(GUI.basepath & "/sound/Lake.wav") Public SeawashMedium As Sound = New Sound(GUI.basepath & "/sound/Seawash, Medium.wav") Public River As Sound = New Sound(GUI.basepath & "/sound/River.wav") Public SeawashLight As Sound = New Sound(GUI.basepath & "/sound/Seawash, Light.wav")
Public Sub Initialize() ' Start basic environmental sound effects. ' Start water effects. Channels.Count = 32 Channels.Volume = 0 Ocean.Play(-1) End How do I adjust the volume of any of the sounds? I've read the docs which say that Channel is a class but other than that they are as spartan as a pine box. I've tried some random combinations and exposing the methods, etc., just by typing, but am getting nowhere. Thanks as always. -- Kevin Fishburne Eight Virtues www: http://sales.eightvirtues.com e-mail: sa...@eightvirtues.com phone: (770) 853-6271 ------------------------------------------------------------------------------ AppSumo Presents a FREE Video for the SourceForge Community by Eric Ries, the creator of the Lean Startup Methodology on "Lean Startup Secrets Revealed." This video shows you how to validate your ideas, optimize your ideas and identify your business strategy. http://p.sf.net/sfu/appsumosfdev2dev _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user