On 07/29/2011 07:29 PM, Benoît Minisini wrote:
>>> 2011/7/29 Kevin Fishburne<kevinfishbu...@eightvirtues.com>:
>>>> Caveat was kind enough to provide me with a link to the OpenGL
>>>> examples. I went through them all and converted them to gb3, cleaned
>>>> up the code and corrected some bugs. They all work now in gb3 except
>>>> for one, which I deleted. You can find them here:
>>>>
>>>> http://www.eightvirtues.com/misc/gb3_opengl_examples.tar.gz
>>> Very nice Kevin, and so useful of course.
> ...and yes, very good idea. I will try to merge all these little projects into
> a big Gambas OpenGL example.
>
> Regards,
>

Sweet, thanks everyone. Glad I could be helpful for once since I ask so 
many questions on here. :) I'll fix the line in 19_ParticleEngine so it 
uses "colors[p - 1, i] = CFloat(Trim(rgb))" and put the new archive up.

I just figured out how to load an image, map it to a quad and control 
how it's rendered. The adrenaline I'm feeling anticipating the increase 
in frame rate of my game is incredible! Ahhhh. Sometimes programming is 
awesome.

-- 
Kevin Fishburne
Eight Virtues
www: http://sales.eightvirtues.com
e-mail: sa...@eightvirtues.com
phone: (770) 853-6271


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