On 07/29/2011 07:29 PM, Benoît Minisini wrote: >>> 2011/7/29 Kevin Fishburne<kevinfishbu...@eightvirtues.com>: >>>> Caveat was kind enough to provide me with a link to the OpenGL >>>> examples. I went through them all and converted them to gb3, cleaned >>>> up the code and corrected some bugs. They all work now in gb3 except >>>> for one, which I deleted. You can find them here: >>>> >>>> http://www.eightvirtues.com/misc/gb3_opengl_examples.tar.gz >>> Very nice Kevin, and so useful of course. > ...and yes, very good idea. I will try to merge all these little projects into > a big Gambas OpenGL example. > > Regards, >
Sweet, thanks everyone. Glad I could be helpful for once since I ask so many questions on here. :) I'll fix the line in 19_ParticleEngine so it uses "colors[p - 1, i] = CFloat(Trim(rgb))" and put the new archive up. I just figured out how to load an image, map it to a quad and control how it's rendered. The adrenaline I'm feeling anticipating the increase in frame rate of my game is incredible! Ahhhh. Sometimes programming is awesome. -- Kevin Fishburne Eight Virtues www: http://sales.eightvirtues.com e-mail: sa...@eightvirtues.com phone: (770) 853-6271 ------------------------------------------------------------------------------ Got Input? Slashdot Needs You. Take our quick survey online. Come on, we don't ask for help often. Plus, you'll get a chance to win $100 to spend on ThinkGeek. http://p.sf.net/sfu/slashdot-survey _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user