wow

2011/11/7 Benoît Minisini <gam...@users.sourceforge.net>

> Le 07/11/2011 05:29, Bruce Bruen a écrit :
> > I thought I had figured out all the secrets, but no.
> >
> > This is about custom controls (hereafter "CC") written in gambas.
> >
> > What I've found out so far
> > 1) Declaring one of the hidden constants with the value set to the
> > default causes problems, e.g. _IsContainer=False
>
> Mmm. What are you talking about exactly ?
>
> > 2) (Related) Don't use the _DrawWith constant without care as it will
> > crash the IDE if the form is left open.
>
> _DrawWith works only if you specify a control used by the IDE project
> (it must be in gb.qt4, gb.qt4.ext, gb.form or gb.form.mdi).
>
> > 3) The Controls directory containing the icons now has to go under the
> > Project directory and migrating a GB2 project doesn't move them.
>
> Indeed.
>
> > 4) It would be really, really nice if IsContainer was a RO property
> > exposed by all controls
>
> To know if a control is a container, use the "IS" operator:
>
>   If MyControl Is Container Then ...
>
> The difference is when a control actually inherits UserControl. It is a
> container, but it must be used as a control.
>
> So the test you need is:
>
>   If MyControl Is Container And If Not MyControl Is UserControl Then ...
>
> > 5) It would be really, really, really nice if all controls had a
> > AcceptFocus property (IDE visible) so things like Picture boxes can be
> > skipped in custom navigation code
>
> Normally PictureBox is a read-only control, so it should not get the
> focus (do you use gb.qt or gb.gtk?).
>
> DrawingArea has a "Focus" property. I admit it may be useful to put that
> property in every control, but I'm not sure it is a good idea at the
> moment.
>
> > 6) The IDE now makes testing a custom control library project really
> > easy, except:
> >      a) it doesn't display the controls like they would appear in the
> > finished product.
>
> It should. Please give more details.
>
> >      b) the gb problem of having to reload the project if a new CC class
> > is added still seems to exist.
>
> What are you talking about exactly? Please give some details.
>
> > 7) Issue # 123 GUI dependencies in library projects not exposing any gui
> > dependency is a real pain.
>
> Yes. Not fixed at the moment...
>
> > ...and about a gazillion things about the differences in behaviour
> > between gtk and qt4 (but they are not gambas problems).
>
> Please report all of them as possible. The goal is to erase all these
> differences as much as possible.
>
> >
> > So I have now partially converted my first level CC library from gb2 to
> > gb3 and its real good!
> > But what do I do now?  How do I make it useable in the IDE?
> > (Apart from 7 above I don't consider any of these to be gambas 3
> > issues.)
> >
> > I have figured out that I can see the CC's in a form (*) in the IDE if I
> > add the CC component to the IDE and recompile it (well actually, ran it
> > inside itself).  And they look real good and are displayed as they will
> > in the finished product (allowing for the visual difference b/n QT4 and
> > GTK).  But the controls don't show up in the toolbox??
> >
> > (*) Done by importing a GB2 project "mocked up" to use the GB3 CC
> > library control names
> >
> > I have tried sticking the library executable and the library.component
> > file in /usr/local/gambas3 but that achieves nothing.
> > I have tried sticking the library executable in /usr/bin with no joy.
> >
> > Would some of you nice people tell me what it is that I haven't done,
> > please.
>
> You must make a binary package of your component project. Normally this
> package should install the component in the same place as the other
> components located in the Gambas 3 source code, and should become as
> usable as them.
>
> Regards,
>
> --
> Benoît Minisini
>
>
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