Comment #3 on issue 226 by benoit.m...@gmail.com: SIGSEGV handler overwritten (for too long) http://code.google.com/p/gambas/issues/detail?id=226
I don't understand why the Gambas interpreter should be in the same process than the XBox emulator. The only thing I could try to do is not calling siglongjmp() inside the signal handler, and just setting the volatile variable. But as you said, it won't help as your thread is in 32 bits mode - I didn't even know that it was possible. ------------------------------------------------------------------------------ This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user