On Thu, 23 Aug 2012, wally wrote: > Does anyone have a gb.ncurses project, just to learn elementary usage ? > > thx wally > > ------------------------------------------------------------------------------ > Live Security Virtual Conference > Exclusive live event will cover all the ways today's security and > threat landscape has changed and how IT managers can respond. Discussions > will include endpoint security, mobile security and the latest in malware > threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ > _______________________________________________ > Gambas-user mailing list > Gambas-user@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/gambas-user
Hi wally, I have a few test projects (a halfways working more(1)-like Pager) and a working Pong implementation. The Pong is attached and should work with the current gb.ncurses. You only have to look into MMain.module, the rest of the sources is for game logic, IIRC. There will be a question about 'NoDelay' mode... Answer: No. The related code in Pong is anyway not up to date with that mode. When I first presented that Pong at gambas-devel, Fabien Bodard pointed out that the initial keyboard repeat delay is very annoying when playing games. Since then I want to circumvent the true keyboard hardware limitations - but it's not ready yet. Apart from that, the current gb.ncurses is rather sparse, having only a Window class for all operations. I will not break the interface but add controls to ease the programmer's life. Regards, Tobi
Pong-0.0.6.tar.gz
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------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/
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