> It is fixed in revision #5420.

Thanks, I'll have a look at it as soon as I have rev #5420 installed
> 
> But note the way you are doing animation is not good:
> - You are drawing on a non-cached DrawingArea outside of a Draw event. 
> You must not do that, even if at the moment it works because you are 
> using X-Window. Use a cached DrawingArea, or paint only inside the Draw 
> event handler.

DrawingArea in example is named drwAbout

First line of code in Form_Activate() after the Dim is 
drwAbout.Cached = True
Next I start drawing all.

Doesn't that mean I'm drawing on a cached DrawingArea? Or am I
completely misunderstanding?
> 
> - You are using the WAIT instruction. You should use a Timer instead. 
> For example, to make animations in the MediaPlayer example, I have 
> implemented a little class named CAnimation. I suggest you look at it 
> and steal it.

I'll have a look at the Timer and steal it :-)
> 
> Regards,
> 
Thanks again,

Willy



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