Hi Tobi,

yes this looks pretty much like what I want to do, just that I need only pixel on or off and a way to export it as a C code byte array.

I have a first version which allows me to define character size and edit the character, but when I choose character sizes bigger than 20x20 pixels it takes quite a while to initially draw it (editing works fine though).

I currently use a picturebox for each pixel representation so I guess it takes a while to initialize all those PictureBoxes...

Thanks

Uli


Am 17.01.2013 15:24, schrieb Tobias Boege:
On Thu, 17 Jan 2013, Ulrich Hartmann wrote:
Hi all,

I'm trying to create a class which can draw a pixel-font character on screen 
and would let me edit the pixels (this is for my graphic lcd connected to an 
arduino project). So I started playing around with the Paint class in Gambas3.

So here are my questions:

If I wanted to create my own class in which I would need to draw stuff like 
boxes which represent the characters pixels and make them clickable to activate 
or deactivate pixels (eg. draw characters), which class would I use to inherit 
from (DrawAerea?)?

Also how would I be able to draw form within my new class when it seems to be 
only possible to draw in the _Draw event of the DrawingArea (can I hijack the 
_Draw event insde the new class inherited from DrawigArea to do the drawing)?

I guess what I want is more like my own component to display and edit a pixel 
character.

Tips and help would be highly appreciated!

Uli
I once wrote a program for a game project at our school to design 8*8 sqpx
sprites with a palette of 4 different colours (this system is oriented at
Nintendo's GameBoy internal workings).

The whole thing is implemented using a CTile class which works on an Image
object internally. I attached a screenshot of it. Frankly, it is not really
good for fonts, as you can see :-) Is that of the kind you want to write?

Regards,
Tobi


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