On 07/22/2013 04:25 AM, Ru Vuott wrote: >> [GB.OPENAL] >> "New component for the OpenAL 3D audio library. Work in progress..." > Hello, > > I'ld like to know how we can use in a project its Classes, functions and > properties. > > Regards > vuott
Just updated GAMBAS from the daily PPA and see the component hasn't yet been enabled. Once it's ready for testing someone mention it on the list. I'll start testing it and create a simple example project so others can quickly learn to use it (unless I can't figure out how to use it, of course). I also found this (C tutorial) which explains some basics: http://ffainelli.github.io/openal-example/ There are some examples in the source tree as well: http://repo.or.cz/w/openal-soft.git/tree/HEAD:/examples Since OpenAL Soft is a fork of the now proprietary OpenAL by Creative Labs, I have some question as to whether or not they are still compatible syntactically. There is extensive OpenAL documentation, but not so much for OpenAL Soft, so hopefully their syntax is still the same. -- Kevin Fishburne Eight Virtues www: http://sales.eightvirtues.com e-mail: [email protected] phone: (770) 853-6271 ------------------------------------------------------------------------------ See everything from the browser to the database with AppDynamics Get end-to-end visibility with application monitoring from AppDynamics Isolate bottlenecks and diagnose root cause in seconds. Start your free trial of AppDynamics Pro today! http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk _______________________________________________ Gambas-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gambas-user
