On 07/13/2014 08:54 AM, Fabien Bodard wrote: > waiting for the alpha 2 > :-)
The wait is over: http://eightvirtues.com/sylph/Sylph_Demo_2.gambas.tar.gz This is using the "stable" PPA, as I was having problems running the last few daily PPA builds of GAMBAS. One thing to note is that if you use an NVIDIA card and the binary driver be sure to uncheck "Use Conformant Texture Clamping" in NVIDIA X Server Settings under X Screen 0 --> OpenGL Settings. If this is checked bullets and some OSD items are rendered translucent (incorrectly). The GAMBAS OpenGL component seems not to have GL_CLAMP_TO_EDGE, which is necessary to force this being turned off. The ReadMe in the archive also mentions this. Let me know what you think. The basic engine is nearly done, so in the coming weeks I'll be fleshing out the stages, ship models and AI. Also the music is from the 1988 DOS version of Silpheed, the game Sylph is based on. I'll be composing original music to replace it. -- Kevin Fishburne Eight Virtues www: http://sales.eightvirtues.com e-mail: sa...@eightvirtues.com phone: (770) 853-6271 ------------------------------------------------------------------------------ Want fast and easy access to all the code in your enterprise? Index and search up to 200,000 lines of code with a free copy of Black Duck Code Sight - the same software that powers the world's largest code search on Ohloh, the Black Duck Open Hub! Try it now. http://p.sf.net/sfu/bds _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user