I have static game data in my project directory so it'll be contained within the compiled .gambas executable. When I use "Search" or "Search & Replace" it goes though Wavefront obj model files, wav files, etc., which is a bit dangerous as well as slow. Perhaps GAMBAS should only perform these operations on files contained within the "Sources" section of the main project tree (the leftmost pane in the IDE), ignoring those in the "Project" and "Data" sections.
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