On 06/11/2015 06:01 AM, Girard Henri wrote: > Kevin, you aren't english ? > By the way may you send me the code source of your program ? > Excellent interview > Henri
I'm in North America/U.S./Georgia/Stone Mountain and know English but very little Spanish or French. I haven't decided who I'll help parse Sylph's source code to assist in building a component library for a game engine in GAMBAS. I think refining some of the useful bits/procedures from Sylph and integrating them into a general-purpose game engine class would be a good way to start, but first we (or someone) should decide what logical/common OpenGL functions should be used. Some ideas would be procedures to set material properties, set orthogonal and perspective projection matrices, load 3D (Wavefront) models, call display lists, chane blending modes, accept gamepad input not using SDL (/dev/input/js0), or whatever anyone on on the mailing list can think of that would be useful in a general purpose game engine library. -- Kevin Fishburne Eight Virtues www: http://sales.eightvirtues.com e-mail: sa...@eightvirtues.com phone: (770) 853-6271 ------------------------------------------------------------------------------ _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user