Thank you!

Are you running Wayland? There's no built in way to detect screen 
resolution for that (yet). But, why it apparently increases the 
resolution outside the borders of the window when you click outside, I 
have no idea why? A SDL bug?


Den 03. nov. 2016 03:44, skrev Shane:
> there were pics
>
>
>
> On 02/11/16 17:46, Moviga Technologies wrote:
>> Please rephrase what you said?
>>
>>
>> Den 02. nov. 2016 02:29, skrev Shane:
>>> this is what i get with your latest version
>>>
>>> and when i click away and come back
>>>
>>>
>>> On 02/11/16 07:11, Benoît Minisini wrote:
>>>> Le 31/10/2016 à 13:51, Moviga Technologies a écrit :
>>>>> Hi!
>>>>>
>>>>> This weekend I had some fun making a simple game in SDL that you can
>>>>> find on the farm, or download here:
>>>>> http://forum.gambas.one/download/file.php?id=12
>>>>>
>>>>> There is a warning in the console in the Gambas IDE that says:
>>>>> gbx3: warning: 2 allocation(s) non freed.
>>>>> Not sure where that comes from, but as C++ needs to free up stuff, I
>>>>> suppose it has to do with the gb.sdl2 component?
>>>>>
>>>> It should be fixed in revision #7952. It was related to gb.sdl2.audio.
>>>>
>>>> Regards,
>>>>
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