----- Forwarded message from Che <[EMAIL PROTECTED]> -----

Date: Wed, 29 Mar 2006 21:51:12 -0600
From: Che <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: audyssey: Rail Racer Loops
X-Mailer: Microsoft Outlook Express 6.00.2900.2180
X-ASK-Info: Whitelist match [to yahoogroups\.com] (2006/03/29 20:52:25)

 That might work, I'll see how the testers respond to the current setup and 
go from there.
 Later,
 Che
----- Original Message ----- 
From: "Mike Maslo" <[EMAIL PROTECTED]>
To: <blindgamers@yahoogroups.com>
Sent: Wednesday, March 29, 2006 9:43 PM
Subject: RE: audyssey: Rail Racer Loops


>Che:
>
>I like that idea. Also can it be if you don't go fast enough, can it crash
>or fall down or not even go up the loop?
>
>-----Original Message-----
>From: blindgamers@yahoogroups.com [mailto:[EMAIL PROTECTED] On
>Behalf Of Che
>Sent: Tuesday, March 28, 2006 12:55 PM
>To: blindgamers@yahoogroups.com
>Subject: Re: audyssey: Rail Racer Loops
>
> Ok, I am going to include loops in the game.
> Some tracks will have them, but most won't.
> Players will have the option of putting them in their own tracks if they
>wish.
> There are a few ways I can handle loop maneuvering.
> Here is what I am currently thinking:
> Depending on how tight the loop is, you will have to slow down a certain
>amount before taking the loop, otherwise you will damage your racer due to
>excessive G Forces.
> On the other hand, you don't want to slow down too much, or you will have
>a poor lap time.
> So there will be a fine line there.
> What do you guys think of this idea?
> Ciao,
> Che
>-----
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