I just want to take a few seconds and say a very big Thank You to those that attended the GDC. I really appreciate what you did. I admit I am very grateful for you taking the time to attend and get the word out *clap! clap!clap! clap! clap!*. As for the notable mention in the newsletter I am sure that it was just an error on Ron's part and not to overlook it. To err is human, but to forgive is human also. I am just glad to hear that it sounds like the conference was a great success. Once again Thank you very much.
Rich Sherman ----- Original Message ----- From: AudioGames.net To: Discussion list for blind gamers Sent: Thursday, March 30, 2006 1:15 AM Subject: [Audyssey] Game Developers Conference 2006 Hi Folks, AudioGames.net just got back from the GDC'06 in San Jose where we, amongst other things, have actively been promoting game accessibility and audio games. We will write all about it on AudioGames.net and you can also find more about the meetings of IGDA's Game Accessibility Special Interest Group at http://www.igda.org/accessibility as well as http://www.game-accessibility.com . Thanks to all the people (although only *very few* people from *this* list - come on, community!) who submitted their games and "message to the industry"-writings for the CD that was handed out at the GDC. Amongst the CD-receivers was the legendary developer Will Wright (SimCity, The Sims, upcoming game Spore) : *Quote* "Audio games? Wow, that is a GREAT idea!" *Quote* He received a copy of both Drive and the Game Accessibility CD (which was sponsored by Terraformers' PinInteractive - also present), which included WinPong, WinSpank, Terraformers, Demor, AudioQuake, Troopanum 2 and Pipe 2. During our presentation we let the crowd hear some examples of other games like Shades of Doom and Sudo-San. Although I will post more about what happened at the GDC, we did find one professional game company which has a blind tester testing their upcoming (blind-accessible) online game. That's all for now. One note though (mostly directed at Ron Schamerhorn but to anyone who it may concern): I was a bit disappointed to find that our game Sudo-San (http://www.audiogames.net/sudosan) was not included in the latest issue of Audyssey Magazine, amongst all the other accessible sudoku games, especially when ours was released first (1st of februari, 2006), is free (!) and features graphics and animations (as well as authentic auditory yaks - which game got those, right?). Now, it must have slipped through by accident, I am sure, so could anyone add it to the next Audyssey Magazine instead? Thanks! Look up both release-messages on the list for any info... _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.