After Nicol's comments about Showdown this morning and the discussion on Super Tennis, I just wondered whether is it possible to also have a system in SD where you could choose to hit the ball iether to the left, along the middle, or to the right? Some people might like the guessing work of hitting space, so this feature could be turned iether on or off. Unlike Super Tennis, if you're near the right end of the table and you hit the ball to the right, it would be great if the ball could sort of bounce off the wall, maybe if you are totally on the edge of the table and you hit the ball to the right it could iether then go off the table, or make a drastic bounce off the right-side wall. Another thing I was wondering was, what determines whether you or the computer shoots the ball off the table, is it luck or is it a mistiming of shot? Has anyone actually managed to beat the insane level? I get to hard, and depending on things, sometimes I win, sometimes it wins, sometimes for some reason the ball is always in the right place for me and I play a excellent game, I actually beat hard by quite far. Other times, though hard thrashes me, and things don't go that well, in that I'm iether out of position, hit the ball of the table, and basically maybe I'm not up for the sort of sharpness needed in such a game. I don't know if it's a mental thing when I'm not playing that well, but one thing I do know is that even when I do feel that I am playing a good game, insane is really difficult, and I never come close to beat it! Have you guys noticed that insane moves it's bat faster and more then any of the other levels, and the step from hard to insane is quite different and high. It really is one of the most fun and realistic games I play over and over again. Ari ----- Original Message ----- From: "Neo" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Sunday, April 23, 2006 7:40 PM Subject: Re: [Audyssey] war games and the blind eye
> Well, sorry for the missleading expression - it's probably true that when I > said 3D sound positioning, you would think you needed a surround sound > system. However, as Richard from Audiogames stated, you don't really need a > surround sound system, just good stereo headphones or even speakers, but > it's almost impossible to me to play it just with speakers. :-) > Imagine yourself walking through an unknown environment without a white > cane. You'd probably encounter the same difficulties you've been > describing - I've tried that myself personally so I can confirm that it's > really almost impossible and might even be dangerous, especially if there is > lots of disturbance. I think the way in which the city soundscape and the > limited physics are simulated is really excellent and the conceptual idea is > an interesting element as well... > > As for Showdown: I am not a true programmer myself yet (programming only in > Sinclair Basic, Autoit and Borland Turbo Pascal 3.0 (the language that was > most commonly used for Eureka A4 if you wanted to create a bit more > complicated programs than its Basic interpreter offered)) but I still think > it wouldn't have to be all that difficult really. Take Top Speed 2 as an > example - and this game is even more demanding. In Showdown, you would just > have to track the serve and then send the few bytes of data to the > opponent's computer, where it would be processed off-line and then the > corresponding data output would be sent back, and so on... Would not even > have to require a fast connection, perhaps dialup should be enough. Could > have as simple ip tracking system as Top Speed and his original Tictactoe > have. > It's possible that I might have been missleading again though, so please > correct me someone more involved if my assumptions are way too imaginative. > :-) > And for the sounds: I meant that they are as high-quality as nothing else > I've ever heard, specially the sports games... Simple, isn't it? :-) > They sound so well that I can clearly see myself standing behind the goal > hole at my side of the table, trying to defend it from a hard attacking > rival. :-) > Thanks, > Lukas > ----- Original Message ----- > From: "ari" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Sunday, April 23, 2006 7:04 PM > Subject: Re: [Audyssey] war games and the blind eye > > > > Hi Richard, > > The Blind Eye is a game where you have to walk through a city, gather > > instruments, and bring them to an organ, where they all play together. > > Lukas, thanks for telling me about the 3d sound thing, maybe it's then > > because I don't really have that great surround sound. > > About a online Showdown game, it must be quite difficult to do actually, > > if > > you think of things like the sound scheme. What do you mean that the > > sounds > > were recorded during a live showdown game? > > Ari > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.