Hi Ari, I could see how that might work on certain games. It would not work on Monty since it is a remake of an old Atari classic. After you find the scrolls and find the treasure you have won the game.
ari wrote: > On the subject of difficulty levels, I heard somewhere that some games > manufacturers have different endings for different difficulty levels. > Example, you finish a game on easy and normal, you'll get one ending, but if > you manage to finish the game on hard, you get a sort of super ending, or a > surprise, such as a mini game or different music and a better ending story. > One example, in one sports game my friend has, if you finish it on hard, you > come to a sort of super competition where you can choose teams that aren't > in the normal game. Tricky question for game developers, do you encourage > people to play your games until, or if, they can master a hard ending, or, > since they bought the game, are the entitled to see the brilliant ending > already on easy? The other side of the argument, of course, is that some > players who have seen the ending on easy might not be motivated to then try > the game on a higher level. > What are my fellow listers thoughts? For me, I think the secret or different > ending on hard seems sort of fairer? > Ari > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.