Hi Ari,
I could see how that might work on certain games. It would not work on 
Monty since it is a remake of an old Atari classic. After you find the 
scrolls and find the treasure you have won the game.



ari wrote:
> On the subject of difficulty levels, I heard somewhere that some games
> manufacturers have different endings for different difficulty levels.
> Example, you finish a game on easy and normal, you'll get one ending, but if
> you manage to finish the game on hard, you get a sort of super ending, or a
> surprise, such as a mini game or different music and a better ending story.
> One example, in one sports game my friend has, if you finish it on hard, you
> come to a sort of super competition where you can choose teams that aren't
> in the normal game. Tricky question for game developers, do you encourage
> people to play your games until, or if, they can master a hard ending, or,
> since they bought the game, are the entitled to see the brilliant ending
> already on easy? The other side of the argument, of course, is that some
> players who have seen the ending on easy might not be motivated to then try
> the game on a higher level.
> What are my fellow listers thoughts? For me, I think the secret or different
> ending on hard seems sort of fairer?
> Ari
>   


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