Hi Richard, I have read several game programming books, and one perhaps two chapters for sound is all you get. I would say 50% of all game programming books is given over to graphics. However, on the other hand once you get sound going there isn't much to it.
Richard Bennett wrote: > Hey Tom, thanks for those titles, I will check them out probably during my > break. I just can't help but hate this current book that we are using in > school, because out of 20 something chapters, only 1 chapter is dedicated to > the sound portion of gaming. In my opinion, when I could see, the sound is > just as important as the actual graphics of the game. It just irks me that > the book only spends 1 chapter on the audio portion. So I am looking for a > book that deals with alot of the sound aspect of the game. > BEAN > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.