Hi Igor, I have finally got the hank of the game and am enjoying my trial period till I can, although I haven't had the opportunity to play an online game yet. This is a little disadvantage to the game. There is no way you could get to know who is connected to the server and thus which game to join, and if you want to add partners into your own game, you have to type a certain ID, which is quite difficult if you don't know about anyone who is currently playing. :-) Hope to do a review of the game tomorrow before my trial period expires. :-) But these are not the main reasons I write this. I have a few suggestions that could make the game a bit more challenging and cooler in my opinion. Don't want to talk about adding realism particularly. What is realistic about such a game, anyway? :-) I have thought about improving the movement radically. Say you were currently placed at oxigen 1 and your task was to get to synthesis 3, which was 15 planets far from you (these are just example numbers as I don't have the entire galaxy map in my head, really!). :-) So 15 planets to go means 15 seconds the movement would last. Or you could multiply it by 2 or just do something with it, but the calculations would be based on the physical distance that must be cleared rather than just randomly generating different movement lengths. Or at least this is how I think the movement is sorted out currently. My next suggestion is aimed at your ship's resources. Don't know if the game tracks them more accurately than by 25% but it apparently does. So what about checking your fuel during movement and your weapons during fights? This way you could run out of fuel in the middle of the move and would have to land on the current nearest planet. Likewise, if an enemy attacked you and you ran out of weapons in the middle of the fight, the enemy could win as if you didn't fight back properly. And as for the entire movement as such, I don't know how it's currently working but I would welcome to always place the player at the nearest planet in case of a failed move, except blackholes (light jumps). These would place the player absolutely randomly. I would like this more than the random placement whenever a move is not successful (again, this is just my assumption based on how it seems to me currently).
Well, these are just my ideas that I wanted to share with you. Maybe this message would fit the Galaxy Lords list better but I've always had problems with Yahoogroups ever since my first attempt to communicate with them, meaning that I wasn't able to subscribe to and use the list at all, again. Thanks for listening. Take care, Lukas _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.