Hi David.
Perhaps, but then the game would become to easy. For example you would 
automatically target shield or main power, and knock them out the ship 
would be over as your mext shot would take it out.
I know that ideas seam pretty good at the time they are made, but as I  
have found way to often once actually introduced in to a game like STFC 
it is hard to balance the game out again.


david wrote:
> Oh, speaking of advanced games, in stfc, it would be good to be able to 
> target certain ship's systems such as the warp core, impulse drive, 
> weaponry, and so forth. I think it might add some reality to the game.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, May 29, 2006 12:47 AM
> Subject: [Audyssey] Advanced games was the degree concept in trek 2000 
> andstc
>
>
>   
>> Hi, Ryan.
>> I tend to agree with you. I have nothing against the devs making simple
>> arcade games etc for the blind, but as a market the blind game market
>> needs to expand in to more complex games. More use of 3D environments,
>> virtual 3D audio, and more complex enemy AI.
>> For me personally many of the games available are not advanced enough to
>> hold my interest for long. The space invader clones are all good, but I
>> get tired of them rather quickly. I have an interest in games that are
>> more advanced. Lonewolf and Tank Commander have more skill involved in
>> them. That is why USA Games will be also making simulations and
>> experiment with other forms of games more along the lines of sighted 
>> games.
>>
>>
>> Ryan Strunk wrote:
>>     
>>> Thomas,
>>>
>>> I'll be frank with you:
>>> I think blind gamers are far too used to being catered to; I'm not saying
>>> you're doing this, but I pose it as food for thought.
>>> You and I both have had the experience of playing mainstream games for 
>>> the
>>> sighted, and I am certain you enjoyed them as much as I did.
>>> The problem I find with many of the games that have been produced for the
>>> blind community is that they are lacking in complexity, however.
>>> To keep this short, I would suggest that if you're thinking of putting
>>> together a 3D game, do it. If some people don't understand, they'll 
>>> learn,
>>> and for those of us who are longing for something of this sort, you'll 
>>> have
>>> several satisfied customers.
>>>
>>> Ryan
>>>
>>>
>>> _______________________________________________
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>>>
>>>
>>>
>>>       
>> _______________________________________________
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>>     
>
>
> _______________________________________________
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