Well, ever had buffalo wings?  No wonder those animals can't fly.  Sheesh!

----- Original Message ----- 
From: "allan thompson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, June 01, 2006 11:43 AM
Subject: Re: [Audyssey] voice commands


> Hi tom,
> Well, that is unfortunate. I was  kind of excited there for a second and I
> had dreams of playing stfc without touching the keyboard, but oh well.
> perhaps one day  all of that  microsoft stuff will finally work together 
> in
> some futuristic flawless fashion. and also in that day, I will buy stock 
> in
> umbrellas  because pigs will have grown wings, smile
> The truth will set you free...
> Jesus of Nazareth  33 AD
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, June 01, 2006 12:32 PM
> Subject: Re: [Audyssey] voice commands
>
>
>> Hi, Allan.
>> Sure it is possible. Those games you mentioned include the Microsoft
>> SAPI dictation libraries in the project, and had some set commands you
>> could voice to the game.
>> I would  do it, but I can not get SAPI to work with my games as the 5.0
>> libs don't like .net to well.
>> I'd have to switch over to C++ to probably get something like that going.
>>
>>
>> allan thompson wrote:
>>> Hello list,
>>> I think someone was already talking about this subject, but I wanted to
>>> ask more generally.
>>> Before losing my sight, I played this game called Bridge commander. It
>>> was a trek game and the cool thing about it was that you could hook up a
>>> mic headset that came with the game. When you played, your character sat
>>> in the captains chair and you could input commands to your crew thru two
>>> methods which was either thru menus and keyboard, or thru voice 
>>> commands.
>>> In that particular game, you would give a menu heading, such as
>>> navigation or engineering. then you would speak  one of the options that
>>> was listed on that menu such as warp five, or damage report etc and so
>>> forth. After a while, you knew the menu's so well you didn't need to see
>>> what the options were, you could just give an order and make it so.
>>>  It was very nifty.
>>> Another game I played was called Socom navy seals I think. It was a ps 2
>>> title and it had the same kind of voice command. What was neat about
>>> socom was that you controlled a team of four men and you could give
>>> commands like blue team, recon or red team bang and clear.
>>> I guess after all that, I was wondering how hard it would it be to
>>> implament that kind of voice control into a game, and would it be
>>> possible within the blind community?
>>> It would be  neat to be able to control some functions on an apache
>>> copter with voice commands, or to give plays to a football quarterback 
>>> or
>>> whatever the situation would warrent.
>>> thanks
>>>
>>> The truth will set you free...
>>> Jesus of Nazareth  33 AD
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>>>
>>>
>>
>>
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>
>
>
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