Hi Allan,
  I think you may come over to the dark side once you see how I plan on 
implementing the mouse in this fighting game.
  There will be some very complex combinations in the kickboxing game, 
dependant not only on location of the mouse, but also on speed.  The faster 
the mouse is moved, the harder you hit your opponent.
  I think this kind of system would be great for casting spells in a fantasy 
role playing game, with the more complex spells being very hard and exacting 
to pull off.
  For instance, to turn yourself invisible, the invisibility spell would 
require you to draw a figure 8 with your mouse inside of two seconds.  This 
kind of thing would take much practice for the harder spells of course, but 
easier spells like making food from wood for instance, might only require a 
quick left to right movement.
  These are the kinds of possibilities I am talking about, and as far as I 
know, nothing even approaching this has been done in the blind gaming world.
  Except for a handful of games, it doesn't seem most developers are 
thinking outside the box, just making games that are audio derivatives of 
what has come before without pushing the envelope in any significant way.
  I think Lords of the Galaxy is a pretty original game, and it has real 
possibilities, but as I have stated before it is never going to reach a wide 
audience until the serious documentation problems are dealt with, and that 
is a real shame, because with some additional features and modifications, 
that game could be a real classic.
  If you want to check out a game for the sighted that is going to turn the 
gaming world on its ear, check out Spore by Electronic arts.  Just do a 
search for Spore review on google.  Now that is what I call thinking outside 
the box.  This is the kind of game that makes me long to be able to see, 
just so I can mess around with it.
  Now where did I place that towel...

  Later,
  Che

----- Original Message ----- 
From: "allan thompson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, June 01, 2006 1:36 PM
Subject: Re: [Audyssey] Touch the cute little mouse


> "It's full of Stars"
> Lol, honestly Che, if we want to consider the broadening of horizons, then
> consider the merits of a race. You go as fast as possible around and 
> around
> and around and around and around again in a circle. Noone goes anywhere, 
> and
> there is a chance you might blow up or crash and die as one tries to go
> around the circle faster than all the other people who are going around in 
> a
> circle. I would have hoped  that the human race had developed something 
> more
> interesting by now...smile
> Just kidding man. My whole point about the mouse was that for a fighting
> game, it wouldn't really work all that well. Considering that I had 
> already
> used a fighting game that utilized the mouse before when I could see, I
> found it to be not as effective or intuitive as just pushing some buttons 
> or
> moving a stick or pad around.
> As for racing with a mouse, I don't think it would be that bad, but I 
> would
> be the last person to ask about it since I could never understand the 
> whole
> racing thing.
> I believe that the mouse can be effective in gaming for the blind and
> visually impaired, but I don't think it has to be implemented in every
> single game just because it is there.
> Well, that is my answer to life, the universe and video games which is 
> right
> around 42.
>
> The truth will set you free...
> Jesus of Nazareth  33 AD
> ----- Original Message ----- 
> From: "Che" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Thursday, June 01, 2006 1:58 PM
> Subject: [Audyssey] Touch the cute little mouse
>
>
>>  Thomas wrote:
>> I know that Che  wants people to move
>> on play like the sighted do, but my beaf is not that it is hard to use I
>> just don't like the interface with it. I feel much more at home with a
>> keyboard, or often times a joystick. Mice I don't like using because it
>> feels weird.
>>  end quote
>>
>>  Actually, the use of the mouse has nothing at all to do with how the
>> sighted play.  I just wanted people to have the option of more subtle
>> control of the racer than the keyboard affords.  Racing with the keyboard
>> is
>> like tapdancing with combat boots, it just doesn't allow the amount of
>> control necessary to turn consistent low lap times.
>>  The mouse may feel weird now, but imagine how a keyboard or joystick
>> would
>> feel if you weren't used to them.
>>  Either way you choose to play, keyboard, joystick or mouse, you have the
>> option with rail racer, but I hope folks will at least give the mouse an
>> honest shot, as myself and most of the testers of Rail Racer use the 
>> mouse
>> for flying down the track.
>>  Come on, touch the monolith.
>>  Later taters,
>>  Che
>>
>>
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>
>
>
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