Hi. It takes a while to write a fully working game. One thing I did forget to mention is game engines in general. If you have a basic set of functions, classes, bla ready to go that speeds up development time as well. When I started monty my audio class was originally for STFC, but since it could not handle the complexity of Monty I largely expanded it. I have since copied it to my other game projects, and as I build upon that one file all of my games are getting updated at once, and all have the ease of use, reliable tested code, from that class. I also have a math library for math related functions, etc. As I build upon that file with necessary math functions and calculations naturally all I need to do is attach it to my next game project and don't hav to reinvent the wwheel. That is what developing reusable libraries and engines is all about. Make it once, update it, and all your games run from that basic set of code. When you start out fresh there is added time creating all that stuff.
Charles Rivard wrote: > This sort of insight is very interesting to me. Thanks for sharing. Maybe > it will give gamers some idea of why there aren't more games than there are? > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.