Hmm, maybe where the music goes faster each level like light cars?
----- Original Message ----- From: "Neo" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <Gamers@audyssey.org> Sent: Sunday, June 04, 2006 2:41 PM Subject: [Audyssey] Judgement day suggestions > Hi Liam, > great trailer. I've got a few possible suggestions for you to think about > based on hearing it. > First, would be cool to have a new kind of enemy, something like a plane > with a machine gun that would fire at you if you were too slow or stayed > in its vicinity for too long. Something like the Yellow ships in Alien > Outback. > It also could be interesting if you added an occasional need to recharge > your machine gun after a certain number of shots fired, something like in > Super Shot. Just press a key quickly and fire away again, it would become > second nature after a while, but it could also become a pretty nasty > challenge at times, especially on the hard difficulty, I'm sure. > And last, what about an all new enemy or a possible improvement for the so > called disablers? I've thought about having to dispatch this kind of enemy > really quickly, otherwise you'd just lose some points and one of your > weapons would stop workink randomly till you destroyed another enemy of > the same kind. This would have to be somewhat intelligent though, so that > you couldn't end up in a situation where you had only 2 nukes left and the > only working weapon were just them, for example... :-) > Well, that's about it. > Thanks, > Lukas > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.