Hmm. Not that I'm thinking about using it or anything, but if someone really wanted to, I bet they could get the Audiere source (It's open source, I think?) and hack it in some way so that the buffer limits are removed. I'm not sure if it'd work, but if you're really hesitant to move to DX/VB like Damion seems to be, that might be the only solution.
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, June 28, 2006 4:45 AM Subject: Re: [Audyssey] toy robbery > Hi. > You can say that again. Fails miserably is an understatement. I think > everyone has played with Com audio when starting out, but it isn't > something anyone wants to stick with for high production games. > > > > > Liam Erven wrote: >> just wait till you attempt to use it on a large scale program. >> toy robbery is an example of this, and it fails miserably. >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.394 / Virus Database: 268.9.3/374 - Release Date: 6/23/2006 > > -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.394 / Virus Database: 268.9.3/374 - Release Date: 6/23/2006 _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.