Hmm.
Not that I'm thinking about using it or anything, but if someone really 
wanted to, I bet they could get the Audiere source (It's open source, I 
think?) and hack it in some way so that the buffer limits are removed. I'm 
not sure if it'd work, but if you're really hesitant to move to DX/VB like 
Damion seems to be, that might be the only solution.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, June 28, 2006 4:45 AM
Subject: Re: [Audyssey] toy robbery


> Hi.
> You can say that again. Fails miserably is an understatement. I think
> everyone has played with Com audio when starting out, but it isn't
> something anyone wants to stick with for high production games.
>
>
>
>
> Liam Erven wrote:
>> just wait till you attempt to use it on a large scale program.
>> toy robbery is an example of this, and it fails miserably.
>>
>
>
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