The Murk is a tough place. I used to have a map, but I'll have to get it 
back. Lost it in the famous computer crash. Oh if only it wasn't so ungodly 
large. Haha.
----- Original Message ----- 
From: "Ryan Strunk" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Thursday, July 27, 2006 10:34 AM
Subject: Re: [Audyssey] One more thought about Magical powers,Was: Re: 
Sryth.


> Some of those are so difficult, though. Can you give any spoilers on how 
> to
> get through the non guild swamp?
>
> Thanks,
> Ryan
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Jeremy Hartley
> Sent: Thursday, July 27, 2006 8:40 AM
> To: Gamers Discussion list
> Subject: [Audyssey] One more thought about Magical powers, Was: Re: Sryth.
>
> I almost forgot to say this about magical powers.  Throughout the game,
> there are some adventures that will give your character a magical power
> after you have completed the quest.  Since I am an AG member, I don't know
> if these adventures are only for AG members.
>
> Jeremy
>
>
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