hi aw eamin yes they were neet. I remember onetime a friend and me stayed in 
all day just playing eamin and we beet the game. I to wish that some one 
would convert those games to windows as well.
from Mich Verrier from New Liskeard Ontario Canada
----- Original Message ----- 
From: "MissWings" <[EMAIL PROTECTED]>
To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<gamers@audyssey.org>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, August 01, 2006 12:52 AM
Subject: Re: [Audyssey] Space Invaders?


>I used to use it at school in typing class... I used to play the old Eman
> games on a friend's computer from a floppy.  Those games were neat ... I
> wish someone would convert them over to Windows one of these days.
>
> MissWings
>
> At 10:54 PM 7/31/2006, Ken the Crazy wrote:
>
>>You must have had an Apple 2e with an echo commander?
>>----- Original Message -----
>>From: "MissWings" <[EMAIL PROTECTED]>
>>To: "Gamers Discussion list" <gamers@audyssey.org>; "Discussion list for
>>blind gamers" <Gamers@audyssey.org>
>>Sent: Friday, July 28, 2006 6:47 PM
>>Subject: [Audyssey] Space Invaders?
>>
>>
>> >I didn't know there was a space invaders game ... has it been released
>> > yet?  I wouldn't mind trying it ... I used to play it off of a floppy 
>> > disc
>> > that had a bunch of other games on it.  I think there were a couple of
>> > typing games and some others, but I can't remember which ones at the
>> > moment.
>> >
>> > MissWings
>> >
>> > At 10:54 AM 7/28/2006, AudioGames.net wrote:
>> >
>> >>Hi Folks,
>> >>
>> >>A couple of weeks ago there were two major events concerning game
>> >>accessibility. The first was at this years ICCHP convention in Linz
>> >>(Austria), where several (academic) projects, including AGRIP Audio 
>> >>Quake
>> >>and Universally Accessible Space Invaders, were presented in a 2 hour
>> >>session. Matthew Atkinson of AGRIP gave a presentation about his 
>> >>theories
>> >>and findings in the AudioQuake project. Guidelines for game 
>> >>accessibility
>> >>were also presented here. These are one of the first sets of 
>> >>"guidelines"
>> >>currently under development (in this case these resemble the style and
>> >>format of W3C's WAI-CAG guidelines for web accessibility). I personally
>> >>think there's a lot wrong with the proposed guidelines so I look 
>> >>forward
>> >>to the other ones currently under development. I suggest you all have a
>> >>look for yourselves here: http://gameaccess.medialt.no/guide.php and 
>> >>see
>> >>how people are out there trying to define how the industry should make
>> >>more accessible games. I'm interested in what you, the tar
>> >>  get group for these guidelines, think about them...
>> >>
>> >>The other major event was Develop Brighton in (where else) Brighton
>> >>(England), where the IGDA Game Accessibility Special Group held a 
>> >>full-day
>> >>tutorial with presentations and hands-on gaming events. Among the
>> >>participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange
>> >>(PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally
>> >>Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours 
>> >>truly
>> >>(AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor 
>> >>and
>> >>more . Michelle talked about the field of game accessibility, I held a
>> >>general presentation on audio games and blind accessible game design,
>> >>Thomas Westin showed some nifty things with games controlled with your
>> >>mental abilities (using brainwaves), Goran talked about the future of
>> >>accessible educational games, and Dimitris and Giannis shared their
>> >>experiences and possible future steps in the Universally Accessible 
>> >>Games
>> >>project. And to end with a bang, Eelke showed some new insights to ac
>> >>  cessible game design (also in relation with usability design) and 
>> >> also
>> >> possible guidelines (although in a usability format this time).
>> >>
>> >>In the audience was none other than game veteran Ernest Adams himself.
>> >>Ernest is about to publish his new book (http://tinyurl.com/h9b26) 
>> >>which
>> >>will feature an appendix on (more) accessible game design.
>> >>
>> >>One newsitem I am very proud to announce is that of the "GDC 
>> >>Accessibility
>> >>Idols". The Game Developers Conference (GDC) is the biggest game design
>> >>related conference in the world (and no, the E3 is a consumer expo 
>> >>where
>> >>all new and future games are on display - the E3 is where publishers go 
>> >>to
>> >>sell their games (and designers go to get drunk, and the GDC is where
>> >>designers go to get serious about their design (and eventually get 
>> >>drunk
>> >>as well).
>> >>The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an
>> >>amazing event for next years GDC and it is called "Accessibility 
>> >>Idols".
>> >>For this event, very famous game designers are asked to design an
>> >>accessible game. The games will then be presented before a huge crowd 
>> >>and
>> >>judged by an expert panel. Although I can''t really name any names yet,
>> >>rumour has it that none other than Ernest Adams (see above) and Keita
>> >>Takahashi (the creator of Katamari Damacy) might be amongst the 
>> >>designers
>> >>to take on the challenge. Also see this month's issue of E-Access
>> >>Bulletin:
>> >>
>> >>
>> >>*quote*
>> >>'Pop Idol' Style Contest Launched To Find Accessible Games.
>> >>
>> >>A major international 'Pop Idol' style competition to find the best
>> >>accessible computer games is being promoted as part of a range of
>> >>activities launched this week to raise awareness of the needs of 
>> >>disabled
>> >>gamers.
>> >>
>> >>'Accessibility Idol', named after the popular TV show, is the 
>> >>brainchild
>> >>of the US-based International Game Developers Association ( IGDA
>> >>-http://www.igda.org/ ).
>> >>
>> >>The contest will take the form of a show with finalists presenting 
>> >>their
>> >>accessible game to an audience at the Game Developers
>> >>Conference(http://www.gdconf.com/ ) in San Francisco, US, in March 
>> >>2007.
>> >>Some of the world's largest software and gaming companies have been 
>> >>signed
>> >>up or invited,
>> >>although the association has not yet publicly confirmed participants'
>> >>names.
>> >>
>> >>The move follows the launch of two other contests launched this month 
>> >>to
>> >>find innovative, accessible games: one from Retro Remakes, which
>> >>redesigns classic video games ( http://www.retroremakes.com/comp2006/ )
>> >>and another from US-based free software company Donation Coder
>> >>( http://www.donationcoder.com/ ).
>> >>
>> >>And last week, an IGDA special interest group hosted a day-long 
>> >>workshop
>> >>on accessible gaming held as part of the Develop computer games 
>> >>conference
>> >>held in Brighton, England
>> >>(http://www.tandem-events.com/workshops.html#accessibility ). E-Access
>> >>Bulletin will report in full on this workshop in our next issue.
>> >>*quote end*
>> >>
>> >>So all in all, things are definitely moving on :) The document "What 
>> >>Blind
>> >>Gamers Want The Game Industry To Know" (http://tinyurl.com/pjqgn) has 
>> >>been
>> >>a huge hit so far among game developers, because for many it was their
>> >>first encounter with blind gamers. If you would like to contribute in 
>> >>any
>> >>way to game accessibility, please stop by
>> >>http://www.game-accessibility.com and use the forums that share your
>> >>wishes, thoughts and opinions. This website is always on the lookout 
>> >>for
>> >>more content like articles and for instance audio recordings of what 
>> >>it's
>> >>like to be blind and game. Please contact me or the email on the 
>> >>website
>> >>if you want to contribute.
>> >>
>> >>And if you are in or around Boston, why not visit the SIGGRAPH/SANDBOX
>> >>Conference in Boston on 29-30 July? Here members of the IGDA GA-SIG 
>> >>will
>> >>also be present to discuss and present the field of accessible games. 
>> >>And
>> >>if you want to keep updates about where game accessibility will be
>> >>discussed around the world, you only need to keep track of the 
>> >>following
>> >>forum: http://www.game-accessibility.com/forum/viewforum.php?id=12
>> >>
>> >>Greets,
>> >>
>> >>Richard
>> >>
>> >>http://www.audiogames.net
>> >>http://www.game-accessibility.com
>> >>
>> >>
>> >>
>> >>
>> >>_______________________________________________
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>> >>
>> >>
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