hi aw eamin yes they were neet. I remember onetime a friend and me stayed in all day just playing eamin and we beet the game. I to wish that some one would convert those games to windows as well. from Mich Verrier from New Liskeard Ontario Canada ----- Original Message ----- From: "MissWings" <[EMAIL PROTECTED]> To: "Ken the Crazy" <[EMAIL PROTECTED]>; "Gamers Discussion list" <gamers@audyssey.org>; "Gamers Discussion list" <gamers@audyssey.org> Sent: Tuesday, August 01, 2006 12:52 AM Subject: Re: [Audyssey] Space Invaders?
>I used to use it at school in typing class... I used to play the old Eman > games on a friend's computer from a floppy. Those games were neat ... I > wish someone would convert them over to Windows one of these days. > > MissWings > > At 10:54 PM 7/31/2006, Ken the Crazy wrote: > >>You must have had an Apple 2e with an echo commander? >>----- Original Message ----- >>From: "MissWings" <[EMAIL PROTECTED]> >>To: "Gamers Discussion list" <gamers@audyssey.org>; "Discussion list for >>blind gamers" <Gamers@audyssey.org> >>Sent: Friday, July 28, 2006 6:47 PM >>Subject: [Audyssey] Space Invaders? >> >> >> >I didn't know there was a space invaders game ... has it been released >> > yet? I wouldn't mind trying it ... I used to play it off of a floppy >> > disc >> > that had a bunch of other games on it. I think there were a couple of >> > typing games and some others, but I can't remember which ones at the >> > moment. >> > >> > MissWings >> > >> > At 10:54 AM 7/28/2006, AudioGames.net wrote: >> > >> >>Hi Folks, >> >> >> >>A couple of weeks ago there were two major events concerning game >> >>accessibility. The first was at this years ICCHP convention in Linz >> >>(Austria), where several (academic) projects, including AGRIP Audio >> >>Quake >> >>and Universally Accessible Space Invaders, were presented in a 2 hour >> >>session. Matthew Atkinson of AGRIP gave a presentation about his >> >>theories >> >>and findings in the AudioQuake project. Guidelines for game >> >>accessibility >> >>were also presented here. These are one of the first sets of >> >>"guidelines" >> >>currently under development (in this case these resemble the style and >> >>format of W3C's WAI-CAG guidelines for web accessibility). I personally >> >>think there's a lot wrong with the proposed guidelines so I look >> >>forward >> >>to the other ones currently under development. I suggest you all have a >> >>look for yourselves here: http://gameaccess.medialt.no/guide.php and >> >>see >> >>how people are out there trying to define how the industry should make >> >>more accessible games. I'm interested in what you, the tar >> >> get group for these guidelines, think about them... >> >> >> >>The other major event was Develop Brighton in (where else) Brighton >> >>(England), where the IGDA Game Accessibility Special Group held a >> >>full-day >> >>tutorial with presentations and hands-on gaming events. Among the >> >>participants were Michelle Hinn (IGDA), Thomas Westin and Goran Lange >> >>(PinInteractive), Dimitris Grammenos and Giannis Georgalis (Universally >> >>Accessible Space Invaders), Barrie Ellis (OneSwitch.org.uk), yours >> >>truly >> >>(AudioGames.net / Accessibility.nl) and Eelke Folmer (Ass. Professor >> >>and >> >>more . Michelle talked about the field of game accessibility, I held a >> >>general presentation on audio games and blind accessible game design, >> >>Thomas Westin showed some nifty things with games controlled with your >> >>mental abilities (using brainwaves), Goran talked about the future of >> >>accessible educational games, and Dimitris and Giannis shared their >> >>experiences and possible future steps in the Universally Accessible >> >>Games >> >>project. And to end with a bang, Eelke showed some new insights to ac >> >> cessible game design (also in relation with usability design) and >> >> also >> >> possible guidelines (although in a usability format this time). >> >> >> >>In the audience was none other than game veteran Ernest Adams himself. >> >>Ernest is about to publish his new book (http://tinyurl.com/h9b26) >> >>which >> >>will feature an appendix on (more) accessible game design. >> >> >> >>One newsitem I am very proud to announce is that of the "GDC >> >>Accessibility >> >>Idols". The Game Developers Conference (GDC) is the biggest game design >> >>related conference in the world (and no, the E3 is a consumer expo >> >>where >> >>all new and future games are on display - the E3 is where publishers go >> >>to >> >>sell their games (and designers go to get drunk, and the GDC is where >> >>designers go to get serious about their design (and eventually get >> >>drunk >> >>as well). >> >>The IGDA GA-SIG (www.igda.org/accessibility) has managed to set up an >> >>amazing event for next years GDC and it is called "Accessibility >> >>Idols". >> >>For this event, very famous game designers are asked to design an >> >>accessible game. The games will then be presented before a huge crowd >> >>and >> >>judged by an expert panel. Although I can''t really name any names yet, >> >>rumour has it that none other than Ernest Adams (see above) and Keita >> >>Takahashi (the creator of Katamari Damacy) might be amongst the >> >>designers >> >>to take on the challenge. Also see this month's issue of E-Access >> >>Bulletin: >> >> >> >> >> >>*quote* >> >>'Pop Idol' Style Contest Launched To Find Accessible Games. >> >> >> >>A major international 'Pop Idol' style competition to find the best >> >>accessible computer games is being promoted as part of a range of >> >>activities launched this week to raise awareness of the needs of >> >>disabled >> >>gamers. >> >> >> >>'Accessibility Idol', named after the popular TV show, is the >> >>brainchild >> >>of the US-based International Game Developers Association ( IGDA >> >>-http://www.igda.org/ ). >> >> >> >>The contest will take the form of a show with finalists presenting >> >>their >> >>accessible game to an audience at the Game Developers >> >>Conference(http://www.gdconf.com/ ) in San Francisco, US, in March >> >>2007. >> >>Some of the world's largest software and gaming companies have been >> >>signed >> >>up or invited, >> >>although the association has not yet publicly confirmed participants' >> >>names. >> >> >> >>The move follows the launch of two other contests launched this month >> >>to >> >>find innovative, accessible games: one from Retro Remakes, which >> >>redesigns classic video games ( http://www.retroremakes.com/comp2006/ ) >> >>and another from US-based free software company Donation Coder >> >>( http://www.donationcoder.com/ ). >> >> >> >>And last week, an IGDA special interest group hosted a day-long >> >>workshop >> >>on accessible gaming held as part of the Develop computer games >> >>conference >> >>held in Brighton, England >> >>(http://www.tandem-events.com/workshops.html#accessibility ). E-Access >> >>Bulletin will report in full on this workshop in our next issue. >> >>*quote end* >> >> >> >>So all in all, things are definitely moving on :) The document "What >> >>Blind >> >>Gamers Want The Game Industry To Know" (http://tinyurl.com/pjqgn) has >> >>been >> >>a huge hit so far among game developers, because for many it was their >> >>first encounter with blind gamers. If you would like to contribute in >> >>any >> >>way to game accessibility, please stop by >> >>http://www.game-accessibility.com and use the forums that share your >> >>wishes, thoughts and opinions. This website is always on the lookout >> >>for >> >>more content like articles and for instance audio recordings of what >> >>it's >> >>like to be blind and game. Please contact me or the email on the >> >>website >> >>if you want to contribute. >> >> >> >>And if you are in or around Boston, why not visit the SIGGRAPH/SANDBOX >> >>Conference in Boston on 29-30 July? Here members of the IGDA GA-SIG >> >>will >> >>also be present to discuss and present the field of accessible games. >> >>And >> >>if you want to keep updates about where game accessibility will be >> >>discussed around the world, you only need to keep track of the >> >>following >> >>forum: http://www.game-accessibility.com/forum/viewforum.php?id=12 >> >> >> >>Greets, >> >> >> >>Richard >> >> >> >>http://www.audiogames.net >> >>http://www.game-accessibility.com >> >> >> >> >> >> >> >> >> >>_______________________________________________ >> >>Gamers mailing list .. Gamers@audyssey.org >> >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> >>visit >> >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> >>any subscription changes via the web. >> >> >> >> >> >> >> >> >> >>-- >> >>No virus found in this incoming message. >> >>Checked by AVG Anti-Virus. >> >>Version: 7.1.394 / Virus Database: 268.10.5/403 - Release Date: >> >>7/28/2006 >> > >> > >> > -- >> > No virus found in this outgoing message. >> > Checked by AVG Anti-Virus. >> > Version: 7.1.394 / Virus Database: 268.10.5/403 - Release Date: >> > 7/28/2006 >> > >> > >> > >> > _______________________________________________ >> > Gamers mailing list .. Gamers@audyssey.org >> > To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> > visit >> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> > any subscription changes via the web. >> >> >>_______________________________________________ >>Gamers mailing list .. Gamers@audyssey.org >>To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>visit >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>any subscription changes via the web. >> >> >> >> >>-- >>No virus found in this incoming message. >>Checked by AVG Anti-Virus. >>Version: 7.1.394 / Virus Database: 268.10.5/404 - Release Date: 7/31/2006 > > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.1.394 / Virus Database: 268.10.5/404 - Release Date: 7/31/2006 > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.