I think this is a general thing so will post here.
The simple answer is if there are sources avalible online then yes 
such games can be made accessible.
Ofcause its not as simple as that.
In the case of quake, they use other opensource projects (zquake) to 
base their stuff on.
Then there is a question of support, if an engine aint going to last 
long online even if its easy as shooting a gun or walking down stairs 
its going to be no good.
Then there is the question of the sources being freely avalible, 
licenced for sale or whatever it all is.
In quake 1, agrip do not want to buy anything so its limited to 
freeware and opensource engines.
If you were asking in general, well as long as at least the sources 
re avalible it will work, and even better than that if all other 
conditions as above are met.
This is for universal  access ofcause.
If you don't care for say more than one disability to use the game or 
even normal sighted or abled users to use the game then accessibility 
becomes more different, as you can make the game usable by only one 
type of disability, eg the gma engine or other project.
In my opinion though the universal access is slightly harder as you 
will have to search for things in addition to doing the coding, the 
advantage is that with all the opensource things there is probably 
something to help you along, maybe most of the way.
At 03:03 PM 8/7/2006, you wrote:

>HI is it possible to make mainstream games such as the quake series 
>and doom series accessible!
>If so, please send me an e-mail at:
>[EMAIL PROTECTED]
>    Sincerely,
>    Aaron Pina.
>
>
>
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