well I have both frameworks loaded tom. At 12:38 AM 8/10/2006, you wrote: >Hi, Mich. >The new framework is not up there yet as I will be posting it when I >actually have a product which needs it. In fact, it is a good idea I >don't put it up to soon as someone might decide to upgrade to it and >break compatibility with STFC and Monty current which still use 1.1. > > >Mich Verrier wrote: > > hi tom and all. I am wondering is the new Microsoft dot net frame > work up on > > your web sight?or will this be included in the download package for Alfa 2 > > of monty? > > from Mich Verrier from New Liskeard Ontario Canada > > ----- Original Message ----- > > From: "Thomas Ward" <[EMAIL PROTECTED]> > > To: <gamers@audyssey.org> > > Sent: Wednesday, August 09, 2006 5:52 AM > > Subject: [Audyssey] Monty news and updates. > > > > > > > >> Hello gamers, > >> Early this week, Monday, I began the process of updating Montezuma's > >> Revenge to the 2.0 .NET Framework. In the process I have decided to also > >> make a drastic alteration in the way game audio is handled. > >> In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the > >> sound effects. While that is generally ok allot of testers felt that the > >> handling of sound effects just isn't quite right, and the roll off > >> factor for sounds sounds fake and unnatural. I plan to correct this by > >> rewriting the audio class for the game and will be using full virtual 3D > >> buffers which will correct this issue. It should sound much more natural > >> when the job is complete. > >> Another major change I have planned is using DirectX DirectInput to > >> handle game movement and keyboard control. In Alpha 1 allot of folks > >> were discontent with the way keyboard input was handled. True I was just > >> using a standard Windows form event to handle input. Again while > >> functional the major problem with that was it couldn't support multiple > >> keyboard controls such as control+right arrow to speed run or space > >> arrow key to jump. As a result this will be changed to be more flexable > >> with keyboard commands. > >> So what can you expect in the updated release? In the upcoming release I > >> plan to really overhall the core engine. This is going to take a quite a > >> long time to do. Not sure when Alpha 2 will be out, but it won't be soon > >> with this stuff in the works. > >> > >> > >> > >> _______________________________________________ > >> Gamers mailing list .. Gamers@audyssey.org > >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can > >> visit > >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > >> any subscription changes via the web. > >> > >> > >> > > > > > > > > _______________________________________________ > > Gamers mailing list .. Gamers@audyssey.org > > To unsubscribe send E-mail to [EMAIL PROTECTED] > You can visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > > > > > > > >_______________________________________________ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > > >-- >No virus found in this incoming message. >Checked by AVG Anti-Virus. >Version: 7.1.405 / Virus Database: 268.10.8/413 - Release Date: 8/8/2006
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