well I have both frameworks loaded tom.
At 12:38 AM 8/10/2006, you wrote:

>Hi, Mich.
>The new framework is not up there yet as I will be posting it when I
>actually have a product which needs it. In fact, it is a good idea I
>don't put it up to soon as someone might decide to upgrade to it and
>break compatibility with STFC and Monty current which still use 1.1.
>
>
>Mich Verrier wrote:
> > hi tom and all. I am wondering is the new Microsoft dot net frame 
> work up on
> > your web sight?or will this be included in the download package for Alfa 2
> > of monty?
> > from Mich Verrier from New Liskeard Ontario Canada
> > ----- Original Message -----
> > From: "Thomas Ward" <[EMAIL PROTECTED]>
> > To: <gamers@audyssey.org>
> > Sent: Wednesday, August 09, 2006 5:52 AM
> > Subject: [Audyssey] Monty news and updates.
> >
> >
> >
> >> Hello gamers,
> >> Early this week, Monday, I began the process of updating Montezuma's
> >> Revenge to the 2.0 .NET Framework. In the process I have decided to also
> >> make a drastic alteration in the way game audio is handled.
> >> In Alpha 1 I used a standard stereo pan control, via DirectX, to pan the
> >> sound effects. While that is generally ok allot of testers felt that the
> >> handling of sound effects just isn't quite right, and the roll off
> >> factor for sounds sounds fake and unnatural. I plan to correct this by
> >> rewriting the audio class for the game and will be using full virtual 3D
> >> buffers which will correct this issue. It should sound much more natural
> >> when the job is complete.
> >> Another major change I have planned is using DirectX DirectInput to
> >> handle game movement and keyboard control. In Alpha 1 allot of folks
> >> were discontent with the way keyboard input was handled. True I was just
> >> using a standard Windows form event to handle input. Again while
> >> functional the major problem with that was it couldn't support multiple
> >> keyboard controls such as control+right arrow to speed run or space
> >> arrow key to jump. As a result this will be changed to be more flexable
> >> with keyboard commands.
> >> So what can you expect in the updated release? In the upcoming release I
> >> plan to really overhall the core engine. This is going to take a quite a
> >> long time to do. Not sure when Alpha 2 will be out, but it won't be soon
> >> with this stuff in the works.
> >>
> >>
> >>
> >> _______________________________________________
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> >>
> >>
> >>
> >
> >
> >
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>
>
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