true tom.
That would really rock.
However once we started developing for x box how much of the rights 
of the games would we control?
If ms controled sales, and got an unknown persentage of our sales 
then well ms would control the game.
And then ms would decide what the game would do and where it would go.
And then making games for the x box would not matter because ms would 
throw graphics  in it and other things so it could be played.
I donn't call that fair.
At 09:29 p.m. 15/08/2006, you wrote:
>Hi Shaun,
>It is a little early to really be going down this road yet. They offer a
>Windows version for free which allows users to try out xna studios for
>free and no apparent licensing issues attached to it.
>That will allow for evaluation and to experiment weather or not certain
>games are possible with it.
>There is a $99 per year fee attached to the Xbox version, but it may be
>our key to getting on to a platform and sell console games. I would love
>being able to say play something like Aliens in the Outback on an Xbox.
>That would be cool.
>
>
>shaun everiss wrote:
> > read my msg I posted to the list today.
> > I don't like the fact ms is taking or going to take a cut of the
> > proffits and control sales  because well I've never seen an
> > accessible ms game yet and I have never seen an ms software that
> > hasn't needed to be full of graphics, have no security holes or activation.
> > Its not worth it if we blindies would have to spend more cash on
> > getting graphics, and systems to stop others hacking into our systems
> > because of microsoft in what will essentually be ms owned and 
> controled games.
> > In short it makes me feel very uncomfortable.
> > And would it even make an improvement, and how much is the ms cut?
> > Probably 99% of all sales, we will get nothing because we are blind
> > and so will all the other poor sods who try this.
> > Sorry to be so pesimistic but every os and other app from ms seems to
> > be full of activation and security updates.
> > Do we even want to go down this road.
> > This really doesn't sit well.
> > Anyway would the tools even be accessible.
> > There are a load of game creation toolkits around, one of which is
> > the audiogame engine by enspired code.
> > Which I havn't seen much of.
> >
>
>
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