Hi Richard,
I went to the url you posted and tried to read the article,
The Theory of Parallel Game Universes,
but found two annoying problems with it.
First it was in 8 parts but when I read part 7, it was the same as part 6.
Second, I think they were trying to make the article more accessible by 
putting the text in large print but it made it less accessible since each 
line was spoken by my speech software, JFW three times.
I did not know how to fix this so I had to download each page and copy it to 
a word processor that extracted the large print font which allowed me to 
read it once not three times.
I do like the theory but I can imagine the most difficult part would be to 
decide how difficult to make a game that has so many adjustable elements.
I like the idea of a little calibration game built in that would determine 
your difficulty.
For example, one alien moving across the screen very fast and on each pass 
slows down.
The calibration game would time how long it took for you to hit that alien.
Then the game would set the difficulty to that number.
This would be similar to the calibration in David Greenwood's Lone Wolf 
which sets the speed of the game based on the time it takes your synthesizer 
to read a poem.
 Thanks,
Phil

----- Original Message ----- 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers" <Gamers@audyssey.org>
Sent: Thursday, August 17, 2006 2:44 PM
Subject: [Audyssey] Important Article about Access Invaders on... Gamasutra!


> Hi,
>
> Please see this article on universally accessible games and parallel game 
> universes I recently talked about here:
>
> http://www.gamasutra.com/features/20060817/grammenos_01.shtml
>
> Greets,
>
> Richard
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