I never read that book myself.
I'm going to have to.
But yeah, would make sence.
One thing lacking in sod is the fact that when you insert a code into 
the machine you don't hear a acceptance beep and you don't hear a 
final set of beeps.
at the end.
Its a realism thing.
At 04:24 p.m. 7/09/2006, you wrote:
>Hi gamers,
>This is just a discussion thread about one of my favorite audio games, a
>little gem we like to call Shades of Doom. I've beaten it on all five
>difficulty levels (yes, even It's a good day to die), and throughout my
>experiences with the game I noticed some similarities between SOD and a few
>novels I've had the pleasure of reading. Fair warning, those who haven't
>beaten SOD may wish to skip this.  I won't be spoiling the actual ending to
>the game but there may be some spoilers nonetheless.
>   Perhaps the biggest thing I noticed was that, once the experiment is shut
>down, any enemies left in or outside the bosses' lair die instantly. This
>rang a bell in my mind that brought to mind a novel by Mr. Dean Koontz
>entitled _Midnight, which was a story about a research project seemingly
>similar to the one in SOD, though not conducted by the military. This
>experiment involved the injection of microcomputers into a living host's
>bloodstream, a nanobot that would enhance human mental power and enable them
>to change form pretty much at will. However either something went wrong with
>the experiment itself or the subjects' make-ups didn't agree with it. Those
>"converted" tended to regress to lower forms rather than evolve to higher
>ones, usually with deadly results. The mastermind behind this experiment was
>a man named Thomas Shaddock who, as a precaution in case one of his
>creatures turned against him, wore a small device that was perpetually
>linked to Son, the project's supercomputer. This device monitored Shaddock's
>pulse and would, if this signal were lost, transmit a message back to Son,
>which would in turn send a signal to the nanobots inside all the Converted
>Ones, triggering a chain reaction that killed them instantly. I would assume
>that the masterminds behind the experiment in SOD would have put a similar
>safety measure in place in case the experiment went wrong. That way a person
>would simply have to shut down the machine to prevent the outbreak from
>spreading.
>   So here's the big question. What does everybody think? I posted this to
>GMA Games Talk a while back but the traffic over there seems to be extremely
>light these days. I guess we can call this the SOD Theories and Ideas
>thread, since that's basically what my intention was in creating it.
>
>
>
>It ain't pretty when the pretty leaves you with no place to go.
>
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