I never read that book myself. I'm going to have to. But yeah, would make sence. One thing lacking in sod is the fact that when you insert a code into the machine you don't hear a acceptance beep and you don't hear a final set of beeps. at the end. Its a realism thing. At 04:24 p.m. 7/09/2006, you wrote: >Hi gamers, >This is just a discussion thread about one of my favorite audio games, a >little gem we like to call Shades of Doom. I've beaten it on all five >difficulty levels (yes, even It's a good day to die), and throughout my >experiences with the game I noticed some similarities between SOD and a few >novels I've had the pleasure of reading. Fair warning, those who haven't >beaten SOD may wish to skip this. I won't be spoiling the actual ending to >the game but there may be some spoilers nonetheless. > Perhaps the biggest thing I noticed was that, once the experiment is shut >down, any enemies left in or outside the bosses' lair die instantly. This >rang a bell in my mind that brought to mind a novel by Mr. Dean Koontz >entitled _Midnight, which was a story about a research project seemingly >similar to the one in SOD, though not conducted by the military. This >experiment involved the injection of microcomputers into a living host's >bloodstream, a nanobot that would enhance human mental power and enable them >to change form pretty much at will. However either something went wrong with >the experiment itself or the subjects' make-ups didn't agree with it. Those >"converted" tended to regress to lower forms rather than evolve to higher >ones, usually with deadly results. The mastermind behind this experiment was >a man named Thomas Shaddock who, as a precaution in case one of his >creatures turned against him, wore a small device that was perpetually >linked to Son, the project's supercomputer. This device monitored Shaddock's >pulse and would, if this signal were lost, transmit a message back to Son, >which would in turn send a signal to the nanobots inside all the Converted >Ones, triggering a chain reaction that killed them instantly. I would assume >that the masterminds behind the experiment in SOD would have put a similar >safety measure in place in case the experiment went wrong. That way a person >would simply have to shut down the machine to prevent the outbreak from >spreading. > So here's the big question. What does everybody think? I posted this to >GMA Games Talk a while back but the traffic over there seems to be extremely >light these days. I guess we can call this the SOD Theories and Ideas >thread, since that's basically what my intention was in creating it. > > > >It ain't pretty when the pretty leaves you with no place to go. > >_________________________________________________________________ >All-in-one security and maintenance for your PC. Get a free 90-day trial! >http://www.windowsonecare.com/trial.aspx?sc_cid=msn_hotmail > > >_______________________________________________ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. > > >-- >No virus found in this incoming message. >Checked by AVG Free Edition. >Version: 7.1.405 / Virus Database: 268.12.1/440 - Release Date: 6/09/2006
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