Hi allan, To be honest I haven't thought about it much. Let's let things settle down some before any hasty decisions are made. I am probably going to drop the latest build of STFC in to my installer, install it, test it and if it is stable enough release it as is.
Allan Thompson wrote: > Hi Tom, > I am very sad to see sftc leave, when it was on the brink of really shining > thru. True that trek 2000 is out there, but playing that game compared to > stfc was like playing an atari 2600 next to a modern day computer. Sure, the > atari 2600 has the very basic elements, but the diffrence makes it a whole > new game. > Anyway, I was wondering that if you were going to do a shareware version of > Stfc, how will that affect someone like me who has credit with USA games? > Can it be applied to something like that? > thanks, > al > > The truth will set you free... > Jesus of Nazareth 33 AD > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Friday, September 15, 2006 1:00 AM > Subject: Re: [Audyssey] real time star trek ideas > > > >> Hi Allan, >> Yeah, it would be interesting to be able to command other races ships, >> but that is a bit of a complicated twist as you might imagine. I wish to >> do missions all from the Federation perspective, and if I started other >> races then we are talking missions all from their perspective, and so on. >> As for voice commands perhaps someday I could. It would be a matter of >> including Sapi in to the game, and building in a home made dictation >> program that excepted orders, and so on. Very cool, but I think we need >> a game engine first. >> As for suggestion three I have mentioned this bfore right now it looks >> likely you can pick the class and name of the ship you want to play and >> from there you can carry out adventures from there. >> As for the original STFC I've been thinking about that and it is likely >> I will disable the demo feature by dropping my stable *.exe file in >> repack the game, and post it for shareware for gamers to enjoy. Not much >> else I can do with it. >> >> >> Allan Thompson wrote: >> >>> Hi guys, >>> Well, I can see the demise of the old star trek final conflict game >>> coming, alas, we barely knew thee.Parting is such sweet sorrow...wish I >>> could do shakespeare in the original klingon, smile. >>> As for the real time ship command, I could think of some interesting >>> ideas. One would be unlockable ships, allowing the player to control >>> ships of other races such as the klingons and the romulans. How >>> interesting would it be to control a breen war ship? Or even a borg! >>> That would be very cool. >>> Of course, the federation ships are good and the diffrent missions would >>> be fun I am sure. >>> What I would love to see is voice commands, although I think Tom did say >>> that it doesn't work with the voices he uses or something like that, I >>> don't know, I am not that technical. >>> But how cool would it be to give an order like target klingon and fire >>> phasers, or make it so. grin. >>> making missions and even making your own ships in utopia planetia would >>> be cool too if it were possible to program in. >>> I have seen war games were they are part tactics and part real time, such >>> as a game I used to play called Sea Battle on the old Intellivision. In >>> that game, you have a fleet of ships and you must position them thru out >>> a network of islands and obstacles in order to try to prevent the >>> invasion fleet of an opponent. There was also mines too for tactics as >>> well as mine sweepers. >>> When two ships encountered each other, the format would change and the >>> two ships or fleets would go into real time combat, with each ship having >>> their own strengths and weaknesses. So maybe that might be an option for >>> stfc, but again these are just ideas. >>> Anyway, those are my two cents . >>> >>> >>> The truth will set you free... >>> Jesus of Nazareth 33 AD >>> _______________________________________________ >>> Gamers mailing list .. Gamers@audyssey.org >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >>> >>> >>> >> _______________________________________________ >> Gamers mailing list .. Gamers@audyssey.org >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.