Hi raul,
  thanks a lot for that.  It does make it a whole lot clearer.
it's certainly very powerful, as I say.
Cheers!
At 12:57 PM 13/10/2006, you wrote:

>Hello Rachel.
>Let me give you an example of a good conversation. Let's say you have
>three characters. Ben, Cathy, and Stacey. Ben has a computer and you
>found it in his room but you are asked for the password to use it. Of
>course you don't know the password but you need to find it out.
>Somewhere else in the house you find a piece of scrap paper in a box of
>Ben's and all it says on it is the word, "mom". You figure this is it,
>this is the password and you go type it in. Wrongo!, the word mom is not
>the password. Now, let's say you start asking characters around about
>ben. So, you find Cathy in a room and you type ask cathy about ben, she
>replies. "Ben is a nice guy, he's really close to his mom." OK, no help
>there. Now you find Stacey and when you ask stacey about ben you get the
>answer, "Ben is great, his mother Wendy is really nice too."
>
>What would you try for a password now?
>
>To make this work you would edit the character Stacey and in the subject
>edit box just type a single word, that word is "ben" so you would type
>ask stacey about ben. In the answer edit box you would put in what
>Stacey says above.  If you want the same answer for multiple subjects
>separate the words with comas. For example. One thing which I do in my
>games. If I have a character Stacey and you want to know more about her
>you would ask stacey about stacey. To me that sounds a little cheesy  so
>in the ask edit box I put the words stacey,herself. This way you get the
>same response whether you type:
>
>ask stacey about stacey
>
>or
>
>ask stacey about herself
>
>This is a little better English imho so sounds better. You can also make
>the response be different based on a task which might have happened. For
>example. Let's say that Stacey is mad at Cathy because she thinks Cathy
>stole her wallet. So, in the first answer edit box of the subject Cathy
>you would put something like, "I don't like her much, I think she stole
>my wallet." You then have a task which you would type to Stacey after
>finding the wallet of course like: tell stacey about wallet. In this
>case let's say you found the wallet under Stacey's own bed. Back in the
>subject line there is but if after task combo box. here you would choose
>the task tell Stacey about wallet. tab again and you are in a new edit
>box. This is the response to asking Stacey about Cathy but after you
>told Stacey about the Wallet. The answer here might be, "I feel bad for
>thinking Cathy stole my wallet, she really is a nice person."
>
>So, this way you get two different responses depending on if a certain
>task has been completed.
>
>Hope this helps.
>
>
>* Rachel D Keyte <[EMAIL PROTECTED]> [061011 19:02]:
> > ah wow, sounds good! :)
> > with the conversations, when you are typing in a subject, is that
> > like a question the player would ask to the character, and then the
> > next feild is what the character would reply with?
> >          Cheers!
>
>
>--
>Then said he unto him, Because thou hast not obeyed the voice of
>the LORD, behold, as soon as thou art departed from me, a lion
>shall slay thee. And as soon as he was departed from him, a lion
>found him, and slew him.
>                 -- 1 Kings 20:36
>Raul A. Gallegos ... IliwSsmc
>
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