Hi,
Agreed. I also start the ones nearest the player first, and turn off the 
sounds that are suppose to be out of earshot per say.
A simple timer feature or UpdateSound() function can check all the 
sounds if it is in range and if it is out of range. The ones in range 
can be started while the ones out of range are stopped until needed. 
This might also save in CPU time processing and looping unnecessary effects.


Phil Vlasak wrote:
> Hi Nolan,
> I found that my Super Dogs Bone Hunt had a similar  problem when all the 
> bones made the same sound
> as your Asteroids do.
> I came up with ten variations on the bell sound at different pitches and 
> rates and saved each as a sound file then had the game pick one at random 
> for each bone.
> Then I determined the distance to each from you and turned off the sound of 
> those beyond a certain distance.
>      Hope this helps,
> Phil
> [EMAIL PROTECTED]
>   


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