Hi, Agreed. I also start the ones nearest the player first, and turn off the sounds that are suppose to be out of earshot per say. A simple timer feature or UpdateSound() function can check all the sounds if it is in range and if it is out of range. The ones in range can be started while the ones out of range are stopped until needed. This might also save in CPU time processing and looping unnecessary effects.
Phil Vlasak wrote: > Hi Nolan, > I found that my Super Dogs Bone Hunt had a similar problem when all the > bones made the same sound > as your Asteroids do. > I came up with ten variations on the bell sound at different pitches and > rates and saved each as a sound file then had the game pick one at random > for each bone. > Then I determined the distance to each from you and turned off the sound of > those beyond a certain distance. > Hope this helps, > Phil > [EMAIL PROTECTED] > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.