I say go with the 3d.  That way people can learn on their level--maybe have 
some panning effects and whatnot in the intro if people want to learn how to 
pan sound--but 3d just rocks.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, October 29, 2006 10:46 PM
Subject: Re: [Audyssey] Game programming education project.


> Hi Richard,
> Those are some good questions, and here are my answers.
> First, off all of the Asteroids will have flyby sounds associated to
> them so as you approach one you should hear it in front of you, off to
> the left, off to the right. I am probably going to go with the
> DirectSound pan control for this project panning the sounds in relation
> to your ship rather than delve in to working with 3D listeners, and
> other more dvanced topics like that.
> Second, the DirectSound volume control can adjust the volume of the
> asteroid in real time to sound as if you are getting closer or further
> away from the asteroid or UFO you are attempting to shoot.
> Third, I am going to use a targeting beep which will increase in pitch
> as you get to the correct firing solution for the enemy target you want
> to shoot at. Once it is at the highest pitch shoot and your laser shot
> should hit dead center on the target.
> Fourth, I am going to be adding an n hot key which will cycle through
> the available targets like in Tank Commander and select the number of
> the Asteroid or color of the UFO you want to shoot at, and then of
> course line it up for a shot.
> Fifth, I am using prerecorded wav files to speak the fuel, shields,
> location, and other critical information.
> As to why I picked an Asteroids style clone it was always one of my
> favorite games on the Atari. It also happens to be a game lacking in the
> accessible games comunity. I thought it would be a great classic not
> only to bring back for others to play, but use it as a teaching tool.
> At some point as I build on the project I might just upgrade it to a
> fully qualified 3D version which would be even better yet. Although, I
> could go 3D now, but that might confuse newbies, but then again all the
> math would be in the code so perhaps 3D would be better than 2D. Some
> things to think about.
> As I mentioned above I am adding flying saucers to the game. It makes
> the game more interesting if you have say a blue, green, red, and yellow
> saucers hanging around, attacking you, and you have to fend them off at
> the same time as you clear the Asteroid field.
> Also I plan to ad suns, blackholes, and wormholes to the game.
> If you get to near the sun it will shoot off solar flares as well as the
> gravity will damage your ship. Blackholes will shoot off energy shots as
> well as attempt to crush you. Wormholes will be used to jump to the next
> level.
> This is basicly Asteroids with some new life, and more excitement in the
> bundle.
>
>
>
>
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