I say go with the 3d. That way people can learn on their level--maybe have some panning effects and whatnot in the intro if people want to learn how to pan sound--but 3d just rocks. Ken Downey President DreamTechInteractive!
And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Sunday, October 29, 2006 10:46 PM Subject: Re: [Audyssey] Game programming education project. > Hi Richard, > Those are some good questions, and here are my answers. > First, off all of the Asteroids will have flyby sounds associated to > them so as you approach one you should hear it in front of you, off to > the left, off to the right. I am probably going to go with the > DirectSound pan control for this project panning the sounds in relation > to your ship rather than delve in to working with 3D listeners, and > other more dvanced topics like that. > Second, the DirectSound volume control can adjust the volume of the > asteroid in real time to sound as if you are getting closer or further > away from the asteroid or UFO you are attempting to shoot. > Third, I am going to use a targeting beep which will increase in pitch > as you get to the correct firing solution for the enemy target you want > to shoot at. Once it is at the highest pitch shoot and your laser shot > should hit dead center on the target. > Fourth, I am going to be adding an n hot key which will cycle through > the available targets like in Tank Commander and select the number of > the Asteroid or color of the UFO you want to shoot at, and then of > course line it up for a shot. > Fifth, I am using prerecorded wav files to speak the fuel, shields, > location, and other critical information. > As to why I picked an Asteroids style clone it was always one of my > favorite games on the Atari. It also happens to be a game lacking in the > accessible games comunity. I thought it would be a great classic not > only to bring back for others to play, but use it as a teaching tool. > At some point as I build on the project I might just upgrade it to a > fully qualified 3D version which would be even better yet. Although, I > could go 3D now, but that might confuse newbies, but then again all the > math would be in the code so perhaps 3D would be better than 2D. Some > things to think about. > As I mentioned above I am adding flying saucers to the game. It makes > the game more interesting if you have say a blue, green, red, and yellow > saucers hanging around, attacking you, and you have to fend them off at > the same time as you clear the Asteroid field. > Also I plan to ad suns, blackholes, and wormholes to the game. > If you get to near the sun it will shoot off solar flares as well as the > gravity will damage your ship. Blackholes will shoot off energy shots as > well as attempt to crush you. Wormholes will be used to jump to the next > level. > This is basicly Asteroids with some new life, and more excitement in the > bundle. > > > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.409 / Virus Database: 268.13.20/508 - Release Date: > 10/31/2006 > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.