Hi Sharon!  It was me, Sly who asked  for it.  Thanks for putting it up for 
me.  Later
----- Original Message ----- 
From: "x-sight interactive" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, November 13, 2006 12:07 AM
Subject: Re: [Audyssey] ESP Pinball Extreme Files


> no, it wasn't, i don't use it for that purpose, but i do use it for 
> changing
> the version numbers of programs that i write and release, as it always 
> comes
> up with the autoit version being used.
> because i use it for this, i just happen to know that it can retrieve 
> sounds
> and midi files within the program should you want to.
>
> regards,
>
> damien
>
>
>
>
> ----- Original Message -----
> From: "david" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, November 13, 2006 12:56 AM
> Subject: Re: [Audyssey] ESP Pinball Extreme Files
>
>
>> That was not a wise move, i think.
>> ----- Original Message -----
>> From: "x-sight interactive" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, November 12, 2006 6:04 PM
>> Subject: Re: [Audyssey] ESP Pinball Extreme Files
>>
>>
>> > well that is quite easy to hack, unless you encrypt the sounds in the
> exe.
>> > there is a resource hacking program, which coincidently i use for
> changing
>> > the version information for the programs i make which can retrieve
> sounds
>> > out of exes and dlls.
>> >
>> > regards,
>> >
>> > damien
>> >
>> >
>> > ----- Original Message -----
>> > From: "Thomas Ward" <[EMAIL PROTECTED]>
>> > To: "Gamers Discussion list" <gamers@audyssey.org>
>> > Sent: Sunday, November 12, 2006 8:37 PM
>> > Subject: Re: [Audyssey] ESP Pinball Extreme Files
>> >
>> >
>> >>
>> >> Hi,
>> >> Also there is another way to secure sound effects and it is about as
>> >> full proof as it gets. In Visual C++ you can clude your effects as a
>> >> resource, and compile it directly in to the *.exe file. It pretty much
>> >> insures no one will get at them. You can also build them in to a *.dll
>> >> and access them remotely.
>> >> I recommend the *.dll as it makes them extremely secure, and it 
>> >> doesn't
>> >> make your *.exe file the size of Texas.
>> >>
>> >>
>> >>
>> >> > it is an interesting topic though. if people do want to encrypt 
>> >> > their
>> > sounds
>> >> > they all do it in different ways. some people use comaudio to do all
>> >> > the
>> >> > dirty work, some people use other external software, and then there
> are
>> >> > those that try and disguise them by changing a .zip filename to .dat
> or
>> >> > something similar, then there are those experts that write out their
>> >> > own
>> >> > encryption/decryption routines. i wouldn't encrypt many of my game
>> > sounds,
>> >> > as it can be fun to change the sounds and hear what it sounds like
> with
>> >> > different effects, but as i learned quite a while back by thomas
> here,
>> > and
>> >> > other devs on this list, some companies think differently, so we all
>> > have to
>> >> > respect their policies, which i can fully understand.
>> >> >
>> >> > regards,
>> >> >
>> >> > damien
>> >> >
>> >>
>> >>
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>> >>
>> >
>> >
>> >
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>
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