Fantastic? Outstanding? Amazing? Maybe revolutionary? I can't decide which is the best word for this game! You can consider this game purchased and on my computer which is a pretty large accomplishment due to the fact that I don't buy many games. I think the game would have been awesome if it were released a few months back without some of the features, but now? Totally excited...
~Tommy~ >From: "Che" <[EMAIL PROTECTED]> >Reply-To: Gamers Discussion list <gamers@audyssey.org> >To: "Gamers Discussion list" <gamers@audyssey.org> >Subject: [Audyssey] Rail Racer news >Date: Tue, 5 Dec 2006 19:09:53 -0600 > > Hi gang, > I have been away from the list for a while working on the Rail Racer >multi >player code, but I am back now with some good news for all you adrenaline >junkies out there. > A whole lot of features have been added to the game since my last update >here, and I am going to give a full listing of features in about a week >after the active beta testers and I polish off some of the code. >Additionally, I will be offering a pre purchase with a discount for those >that are interested. The full release will be 38 dollars U.S., and the pre >purchase will be 33, more details to come next week. > In the meantime, here are some of the major features: >Force fields and loops and hurdles, oh my: This isn't your typical racing >game, as your racer is equipped with jump jets so you can jump over hurdles >in the track. This has to be timed just right so you don't waste time in >the air by jumping too high, but you have to make sure your altitude is >high >enough to get you over the jump. > Loops will test your ability to make quick and accurate shifts, as you >will first have to climb the first half of the loop and then quickly shift >up as you come out of the loop. > Force fields can be placed on a track, forcing you to slow down before >the >field. Try and take the field too fast, and you are gonna come to a >screeching halt, but again, you don't want to slow down too much, or you >waste valuable time and speed. Delicate driving baby, delicate driving. > > Mouse control: Besides the standard keyboard and joystick support, you >can drive your racer with the good old mouse, pushing up to accelerate, >pulling down to slow, and leaning left and right. Mouse buttons will shift >you through the gears. The mouse is a great way to control accessible >games, and along with Liam's new shooter, I hope to see more and more games >take advantage of it. > > Damage management: Your racer will take damage in the higher skill >levels >if you take a curve badly or crash into a hurdle or force field. If this >happens, do you burn the time fixing it in the pits, or try to finish the >race with your damanged and therefore slower racer? It is all up to you >little buddy. Along with fuel management, deciding when or if to pit can >be >the difference between entering the winners circle or crying in your beer. > > Web posting: All Tracks have their own web page on the Blind Adrenaline >web site, so you can post your times and see how you stack up to the >competition. > > Career play: You will earn money as you win races, as well as accumulate >points for bragging rights. The money can be used to upgrade your racer as >you become more successful. These upgrades include a superCharger to boost >acceleration, nitros and extra nitro ports for a sudden burst of speed, and >a gravity puller to get your racer back on the track quickly after a >successful jump. > Also, as you accumulate more points, you will open up more and more >tracks >that get progressively harder and more complex to race. > > Track editor: I know, you are thinking, wow, those loops and force >fields >sound pretty cool, wish I could make my own tracks with that stuff. Well >you are in luck my racing friend, because Rail Racer comes with a track >creator that will allow you to create and race your very own tracks, >setting >section lengths, curve placement and peppering your tracks with force >fields, loops, hurdles and cheering crowds to your hearts content. If you >build a true masterpiece, send it to me and if it is worthy, I will include >it online so others can race it both in single player mode and online >against other players. > > Tweak your ride: Like fiddling with your racer to get the best speeds >possible? Once again you have come to the right place. In the garage, you >have the ability to adjust your gear ratios and wing angle to achieve the >perfect balance of control, speed and acceleration. Some tracks will >require quick acceleration for tight turns and lots of loops and jumps. >Others will go hand in hand with a high gear ratio and low wing angle to >get >to your highest speed. Fiddle around a bit and see what settings work the >best for your favorite tracks. > > Multi player code running on a dedicated server: What this means is you >can jump right into a online race with your friends and enemies right from >the game, no swapping of IP addresses to find a server. The dedicated >server is blazingly fast as well, so no lag issues to worry about. > You will be able to place bets before an online race on yourself against >any of the other racers in the game. If you beat them, you will receive >that amount of money, and they will lose that amount, that is of course if >they agree to the bet. This money can be used to upgrade your racer as >mentioned before. > Currently I am projecting that up to 20 players will be able to race >each >track at one time, but so far we have only tested with a max of seven. >I'll >let ya know later on how it works with more players. This isn't to say >only >20 can race at once, merely 20 per track, the server should be able to >handle a couple hundred over several tracks with no worries overall. > > Aditionally, audio tutorials will be included that go over every aspect >of >the game, so for those of you that hate reading manuals, rest your tired >fingers. > > I will be updating the blind adrenaline website with more details about >the game as well as a brand new audio trailer of game play next week, and I >will let the list know when the trailer is ready to download. > Once I near completion of the game, hopefully in Q1 next year, I will >release a playable demo of the game, so you can take it for a little test >drive to see how you like it. > In the meantime, feel free to ask any questions you may have, and though >we are pretty close to the final release, I am still willing to listen to >suggestions that would make the game better and more fun. > My objective with this game is to set a new standard of both the >accessible racing genre, as well as a new and very convenient way of >playing >against your friends online. I think we're getting pretty close to those >goals, but in the end the players will have the final word. > I look forward to hearing from all you adrenaline junkies out there. > Take care. > Che Martin >email and msn: >[EMAIL PROTECTED] >Blind Adrenaline Simulations >Games by one of us, for all of us. >http://www.blindAdrenaline.com > > >_______________________________________________ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can >visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. _________________________________________________________________ Stay up-to-date with your friends through the Windows Live Spaces friends list. http://clk.atdmt.com/MSN/go/msnnkwsp0070000001msn/direct/01/?href=http://spaces.live.com/spacesapi.aspx?wx_action=create&wx_url=/friends.aspx&mk _______________________________________________ Gamers mailing list .. 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