Hi thom.

As I said, I was thinking mostly in terms of ambient environmental effects 
here, sinse i do very much understand the danger of all games sounding the 
same.

One problem though, is while ameter main stream game developers are quite 
free to draw their own graffics, ameter audio game developers can't be quite 
as free when it comes to recording or creating sounds.

If I was the BBc radio workshop, and I wanted a fire effect in my game, I'd 
be quite free to build a fire of the appropriate size and stick a sensative 
mike near it.

However, though I do have a very good mike, If I tried to build a fire I'd 
get chucked out of my colidge, and probably even taken to court as well.

Obviously, for sounds it is possible to reccord, it'd be far better if 
people made their own sounds, but this can't go for everything.

The only way i can see around this problem is to have as wide a variety of 
generic sounds available as possible, to give people the maximum amount of 
choice about what gets put into their games.

for example, if there were 10 or 20 different wind effects on offer as 
opposed to just a couple, you could have ten games all with different wind 
sound effects, even if they each used a combination of three or four of them 
at a time (I know myself I'd want several effects for different 
environments).

Imho the more choice in this matter, the better, though obviously my 
opinions as far as charactor sounds go are rather different.

Beware the Grue!

Dark.


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