Hi charles,
There is allot of fun in learning to play a game. Yes, it seams  
frustrating at first, but in the end when you beat the game and there is 
nothing new it looses it's hold and replay value really quickly. Giving 
out cheats or hints only makes the fun faze go away much faster for me.'
I remember when I baught SOD 1.0. I can remember playing every day for 
about three months trying and trying to beat the game. At least so I 
could get 20000 points and get cheats.
Well, as I recall I didn't get the 20000 points until I beat the boss 
the first time, and for some reason I forgot to write out my cheat 
codes, but it was fun and satisfying beating  the game with no outside 
help the first time through.
I noticed once I did get those cheat codes there was some humor in 
blasting through walls, being untouchable by monsters, unloading all the 
ammo I wanted, but never as fun as having beating that first game all 
the way through with no outside help at all.
Hmmm... maybe I'll go play now on today is a good day to die. My 
favorite level.
Smile.

Charles Rivard wrote:
> Just curious about something, and I thought other list members could put 
> their input into a discussion:  Firstly, how long has this game been 
> available to gamers?  Now, having asked that question, here is my point and 
> a thought for discussion:  Recordings are already surfacing that will show 
> you how to beat the game if you are stuck?  While I appreciate these being 
> made available, I have to ask:  So soon??  And at least 1 request has been 
> made for them?  My thoughts are that if you are shown how to beat the game 
> this soon after it has been released, this will take away from the replay 
> value of the game.  You just get a game and are already giving up after just 
> a few days??  Work at the game for a good long while before you have the 
> method of winning given to you.  I wouldn't even think of asking until I 
> have worked at it for at a minimum of 2 months.  A good example is Grizly 
> Gulch.  Once you beat that game, there's nothing left to do.  Their second 
> game was, from what I understand, a bit harder to beat, but the same thing 
> happens once you beat the game.  Now that I can beat it because I know the 
> solutions to the puzzles, what do I do with the game?  If Liam's game has 
> surprises that weren't there the last time you played, or if things are 
> randomized, that would give the game replay value, and if you're always 
> trying to play better, and you can do so to attain a higher score, that's 
> replay value--improve from your high score.  But isn't part of the fun of 
> playing a game the challenge of figuring out, on your own, how to beat it 
> the first time?
>   


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