I'm starting another community project.
Right now, I have a very rudamentary soundscape explorer. It has no game play 
elements as of yet. What it does have is an external map file so I can create 
whole worlds, not just minigames like Heli. I don't even have proper collision 
subroutines worked out yet, because the main goal was getting a program up and 
running that actually used an external file for its map.
Here's how it works. The map generates objects in the form of cubes, having 
length, width, and height. (Think of each sound source as a speaker.) In this 
map there are two sound sources, each source having two speakers. The band, 
stationary for now, is right in front of you. Just hold down the up arrow or 
move the mouse forward and you'll crash right into it--and through it. The 
birds are toward the lower left-hand corner and up in the sky. Since they're up 
higher you can hear them from farther away. If you want to crash into them 
you'll have to find them, then ascend by pressing the i key. Press k to descend.

What would be really cool is if one of you advanced devs could convert this 
into vb.net. I never have been able to learn well from manuals, but if I can 
see this code in vb.net I'll learn what I need. I understand the premises of 
classes and modules and all that. I get object oriented programming to a point. 
What I don't know is, well, where to even begin with vb.net. I can't figure how 
to do 3d sound for example, but I can't even write a simple hello world starter 
program for that matter, so a vb.net version of this would be awesome.
Here's the link.
https://dl.dropboxusercontent.com/u/96692612/SoundscapeExplorer.zip
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