Hi Bryan,

The C++ engine yes. However, I have been thinking about converting it
to a managed .NET library which works with VB .NET as well as C# .NET
and C++ .NET. If I converted the code to .NET then it would be much
simpler because it wouldn't have all that overhead required for C++
and the developer would be able to basically choose whatever language
he wanted to use. Those are two reasons why I am strongly considering
doing this.

The other thing to consider is when I wrote Genesis 3D AKA Evolution
3D I was primarily writing it for my own  use so didn't really put
much effort towards simplicity and ease of use. However, if I decided
to release the engine to developers like Ken, for example, I would
certainly spend the time and effort necessary to simplify it for new
programmers, and provide simple examples on using the engine. The
complexity of the current version for C++ would not be present in any
publicly available version. :D

Cheers!

On 4/26/13, Bryan Peterson <bpeterson2...@cableone.net> wrote:
> Well if you have trouble with BGT it sounds like you'll have even more with
>
> Evolution, at least from what Thomas has said.
>
>
>
> But thou must!

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