Hi Bryan, The C++ engine yes. However, I have been thinking about converting it to a managed .NET library which works with VB .NET as well as C# .NET and C++ .NET. If I converted the code to .NET then it would be much simpler because it wouldn't have all that overhead required for C++ and the developer would be able to basically choose whatever language he wanted to use. Those are two reasons why I am strongly considering doing this.
The other thing to consider is when I wrote Genesis 3D AKA Evolution 3D I was primarily writing it for my own use so didn't really put much effort towards simplicity and ease of use. However, if I decided to release the engine to developers like Ken, for example, I would certainly spend the time and effort necessary to simplify it for new programmers, and provide simple examples on using the engine. The complexity of the current version for C++ would not be present in any publicly available version. :D Cheers! On 4/26/13, Bryan Peterson <bpeterson2...@cableone.net> wrote: > Well if you have trouble with BGT it sounds like you'll have even more with > > Evolution, at least from what Thomas has said. > > > > But thou must! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.