Adam,
    Thanks,
    That makes things a little clearer than mud.  Clarifying some of the 
terms and what they mean helps a lot.

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
----- Original Message ----- 
From: "Adam Pecillo" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 10, 2007 2:18 AM
Subject: Re: [Audyssey] jfw and muds?


> On 1/10/07, Yvonne Alaniz <[EMAIL PROTECTED]> wrote:
>> Okay,
>>    I have read the info on the web sites and I still feel like I don't
>> really have a grasp on what exactly these clients are supposed to do and 
>> how
>> they install.  all the language was very technical.
>>
>
> A MUD client is a terminal client. Meaning it connects to a different
> computer and is a extension of that remote computers screen.
>
> Difference between a MUD client and a teminal client like hyperterm or
> telnet is that it has functions to improve the gaming experience. Like
> support for triggers, scripts and aliases and a address book with a
> list of your favourite games.
>
> Triggers example:
> You get the message: "You are hungry" normally you would have to type
> "eat food" but your trigger intercepts the message and send "eat food"
> to the game.
>
> Alias example:
> You have ran out of food and need to buy some more so you issue the
> command "gobuyfood" but the alias sends "north, north, open door,
> west, buy food" to the game.
>
> Scripts are even more advanced and are often used with triggers to
> automate things.
>
> Installation is often pretty simple. And it does not get to
> complicated until you start using triggers and scripts, something that
> you normally don't need.
>
>
> Adam
> http://wormhole.se/index.php/Visually_Impaired
>
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